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Update v1.100.7:
Improved the Warmaster backend system. If their definition file is changed, you no longer have to rebuild them so they get a new ship. This now happens automatically when loading.
Fixed a bug where, in some instances, Warmasters would spawn with 0 HP when loading.
The transfer command panel no longer mentions Trooper numbers, since the parameter is obsolete.
Various editboxes in the game now recognize press and hold Backspace to continuously delete a name for example.
Fixed a bug where the game could potentially crash when loading the game. The crash was caused by active skills of dying NPC ships.
Various bounty-related balance tweaks
heavy nerf to bounty hull repair on easy
medium nerf to bounty hull repair on normal
slight nerf to bounty hull repair on hard
minor nerf to bounty hull repair on extreme
reworked credit rewards to better represent the difficulty of the bounty encounter
increased material rewards
additional rewards are the same
We would like to remind our players that the last few DLC bounty fights are envisioned as an very end game mechanic and a challenge for experienced players requiring fleets, skills, items, gameplay tactics, experimentation and insight, on par or even harder than the hardest conquest activities.
Fixed a bug that would cause the game to crash when hailing certain faction ambassadors.
Several factions are no longer, and will never be visible in the faction list on the reputation panel.
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