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- Added a partial Russian translation as an official mod on the workshop
- Added a CLOSE button on the Starchart
- Holding Backspace on the keyboard will now delete characters over time.
- Missiles will now permanently loose their target once it becomes cloaked. This is to offset the shortened cloaking times.
- Fixed an error (tied to the Prologue) appearing for Freelance missions when taking too many of them.
- Fixed a potential memory corruption issue related to T-Drive and the Jobs Board. Will require modders to update their WorldReadyForUse.sal
- Fixed a bug where you wouldn't be able to click "Continue" after a certain scene with Emmerix
- Fixed some issues with fleet formations.
- Fixed several problems which caused lights on ships to keep glowing even when cloaked.
- Fixed additional problems with labels displaying commas within negative 3 digit numbers
- Fixed an exploit that allowed players to convert credits into materials by scuttling Warmasters.
- Fixed a bug where equipment wouldn't be properly added to designated slots upon being purchased.
- Fixed an "overlapping panels" issue when contacting ambassadors over a paused starchart
- Fixed an issue where Material and Gas yields wouldn't match between the Starchart and the information popup panel on the HUD
- Fixed a bug where overflowing damage from certain skills such as Expose and Cloak wouldn't transfer over from the shield to the hull.
- Fixed several bugs on Warmaster quests.
- Fixed a bug that caused the weapon range of heavy weapons to be displayed improperly.
- Fixed: Giving the go-to command towards allied or neutral fleets now actually works
- Fixed an issue where under certain window configurations "alt-tabing" caused the game window to freeze.
- Fixed a bug that caused cooldown numbers on equipment to be incorrectly colored.
- Numerous scripting fixes.
Notice: The Excalibur mod remains flagged as incompatible until further notice.
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