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Here is new patch with a new round of updates for Rezrog with range of fixes and improvements:
Exp increase gem now works with skills that it previously did not
Reward box loot level exploit fixed
Leech mana and leech life use on an empty tile no longer hangs the game
Charge skill interactions with 2x2 tile monsters are fixed
UI controller logic updated, menu screen and hotkey use problems were fixed
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Patch 1.0.7 available
Another patch went live, here are the changes:
Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything
Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save
It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud
Crystal objective prop skill interactions updated
Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
Dead body skill interactions are fixed
Hp restore gem skill interactions were updated (skills should proc the heal now)
Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
Rare case of skill damage gained from level up loss is fixed
Enemy spider web model will no longer move along with the player if it was used on player summoned minion
Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
2x2 tile monsters will properly rotate when attacking the player
Camera rotation no longer impacts floating text positioning
Items will stack now if the inventory is full but items still have some space in the stack
Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
Combat log skill messages updated (some skills had the coloring wrong)
Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
Lvl 38 hell goat summon interactions fixed
Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
Lvl 51 snail rare combat enter freeze is fixed
Balance changes:
Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
Enemy stat, skill damage changes
Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
Boss legendary item drop will only occur once per boss map, then it gets reduced
Exp gain curve adjusted (the character level will be much closer to dungeon level now)
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Patch 1.0.6 available
After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch.
We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes:
1.0.6 Change log:
Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
Wandering eye issue where it would stop summoning minions is fixed
Rare case issue that could stop progress at tutorial is fixed
Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
Piercing attack will no longer rarely use up all movement points on cancel
Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
Fixed issues with the ability to move during arcane missile skill cast
Vanity props (snow piles, spider webs, sand) will no longer spawn in inappropriate places
Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
Teleport scroll use while moving will no longer break collision on tiles
Lvl 100 boss will no longer fight his own minions and spawned crystals
Lvl 10 poisonous strike will properly apply damage to the target
Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
Lvl 80 boss will no longer teleport outside of his room
Death from reflected spell via enemy magic shield skill will no longer break the game progress
Ice nova now properly immobilizes enemy
Multishot will no longer lead to extra collision between player and the target in corridors
Enemies charging through drain floors should no longer break the game progress in rare cases
Implement indication for items that require higher level to equip
Character now properly rotates to face the prop it is interacting with
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