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Online
GOG Crossplay - At long last, GOG and Steam players can now play together!
Ranked Matchmaking searches with “worldwide” filter to solve people not finding matches
Added a player list to the post match screen
Passworded lobbies - When you create an Unranked lobby, you can optionally enter a password. This lobby will only show up for users that search with that password.
Friend Invites temporarily disabled to support crossplay (we hope to re-enable invites next patch). For now, use passworded lobbies.
Balance
Warren Health now 60 (was 50)
Wolf now stims for 12 seconds (meaning they stim up to 6 units), but their stim does not affect other wolves’ stimming ability
Skunk Health now 32 (was 30)
Badger Health now 60 (was 50), Warm up time now 6 secs, warm down time 1 sec (was 4, 2)
Fox Damage per shot now 18 (was 24), vision reduced to 5 (was 8)
Artillery Damage to single target now 12, damage to surrounding tiles now 2 (was 4 on all tiles)
Balloon Damage per shot now 16 (was 12)
Barbed Wire Health now 25 (was 20)
Landmine Damage to single target now 9, damage to surrounding tiles now 3, range reduced to 3x3 square (was 3 to all tiles, range was 5x5)
Story Mode
Victors Will Feast - Heroic fixed
Sage Marro Speaks - Primary Objective no longer requires you to recruit neutrals
Other stuff
UI Audio cleaned up
Added ambience to post-match feast screen
Game now allows for us to balance single player and multiplayer independently
Implemented an option called “ModDir” (in your options.xml) that allows the game to load data xmls from a user defined folder.
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