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GAMEPLAY
Enemies on all Difficulties should now behave more tactically, with fewer headlong charges straight at the player
The rate at which enemies spawn on Hard Difficulty has been reduced
The damage done by enemies armed with the Kar98k or shotgun on Hard Difficulty has been slightly reduced
The damage done by enemy Sniper shots on Hard Difficulty has been reduced, but they are now slightly more accurate
The Speed Loader Proficiency now correctly stacks with Challenge Card effects that alter reload speed
MISSIONS
The map for Hunters now features more terrain and other objects that can be used as cover
It is no longer possible to throw enemy bodies into the escape truck on Hunters
Adjusted the positions of some Greed items on Hunters
Fixed an issue on Hunters that could create invisible Greed items
Fixed some collision issues on Hunters
The amount of gold you must recover from the train on Trainwreck now scales according to the Difficulty Level, and the train will no longer have any ‘extra’ gold
Enemy spawn locations have been adjusted on Extraction, and enemies should now be better at finding and using cover throughout the level
Fixed an issue that could cause the spies to refuse to enter the escape plane on Extraction, stalling the mission and making it impossible to complete
Fixed an issue that could cause special enemies to spawn on Extraction while the player is in stealth
Fixed an issue that could cause the player to get stuck on Extraction
Fixed an issue that could cause crowbars to appear floating in midair on Extraction
Fixed some collision issues on Extraction
OTHER FIXES
Fixed an issue that could cause Greed progress to be lost when quitting the game from the Camp Menu
When continuing Operations in Offline Mode, the game would incorrectly display the option to change the Difficulty Level - this could cause crashes and has been removed
Fixed an issue that could cause crashes in multiplayer mode
Fixed an issue that could be caused when unplugging and plugging in a controller while in certain menus
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