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[NEW] Roq can keep his sword unsheathed while celebrating a new item
[NEW] After using stairs, Roq will unsheath the Nanosword automatically if it was previously unsheathed
[+++] The Top Hat bounces more accurately, allowing more precise combat in cramped quarters
[+++] Roq is only damaged by his own bombs if standing too close to them
[+++] Blink combo momentum is able to be kept through the transition to a new area
[+++] The art for all dead enemies has less contrast to keep the screen from getting busy
[+++] Blood and burn marks fade out completely after awhile to keep the screen from getting too crowded
[+++] There are less hopping insects on the overworld to make the art less busy
[+++] The map colors have been adjusted for a little more contrast
[+++] The Survivor achievement now triggers the instant a boss dies so that it is obtained more often
[+++] The Wizard achievement is double-checked whenever viewing the Achievements menu
[+++] The DroidBat is no longer able to fly off the edge of the current area very far
[+++] Expanded the hit box of Zurrubs (burrowing overworld enemy) to be more accurate
[+++] Refined the mixing and mastering of the theme song
[FIX] Fixed a startup crash on Linux due to missing libcurl-gnutls
[FIX] Fixed a situation where controllers would not be recognized
[FIX] Fixed Jib getting stuck looking to the left or right forever
[FIX] Fixed not being able to re-enter the first swordless dungeon after completing it or teleporting away
[FIX] Fixed battle zoom hiding the action on the east and west edges of the current area
[FIX] Fixed a situation where swinging the sword during a Tower boss battle would trigger the elevator
[FIX] Fixed a one-frame glitch in Roq's artwork walking downstairs
[FIX] Fixed a visual glitch in Roq's artwork for picking up the sword
[FIX] Fixed leaderboard entries sometimes being in the wrong ranking order
[FIX] Fixed glitch in cave door light animation on Windows
-=: Version 1.0.2 :=-
[NEW] Steam trading cards, badges, profile backgrounds and emoticons
[NEW] Courage skeletons drop when Roq dies in non-boss, non-boss-switch dungeon rooms
[NEW] Courage skeletons give Roq a 3 tooth boost when reaching zero courage
[NEW] Ghost Sword becomes the Ghost Hat in swordless runs and dungeons so its elements can still be used
[NEW] Map and item percentages are shown on the equipment menu if either is greater than 25%
[NEW] Input settings option to skip all dialogue and cutscenes (meant for speed runs)
[NEW] Fire dungeon music is now procedural
[NEW] Added 16:10 window ratio option
[+++] When losing or gaining courage, the teeth on the HUD are animated
[+++] Diamond quantities in stores flash red if hero doesn't have enough diamonds to purchase
[+++] Water now surrounds acid horns so there is another way to overcome this challenge
[+++] Water glows when meditating or eating a cactus if it contains a hidden item
[+++] Story elements for Jib and Velle can now happen in the same room back to back
[+++] Provide hints to locations of unattained items in Log.txt on beating the game
[+++] Dungeon 1's downstairs key card is shown as a point of interest on the minimap
[+++] Dialogue text is a little closer to white for more contrast and readability
[+++] Hide bomb, cactus, superbomb, and courage refills from store if already at max
[FIX] Fixed not being able to meditate in front of upper-floor tower monoliths
[FIX] Fixed kilobombs causing some secret walls to close
[FIX] Fixed a situation where bombs would not re-equip if acquired and then exhausted since last save
[FIX] Fixed Jib not responding to kilobomb if enemies on screen
[FIX] Fixed overworld area rewarding the same important item after save, quit and resume
[FIX] Fixed open walls sometimes overwriting hidden items (rare situation)
[FIX] Fixed not being able to obtain a hidden item on the overworld (rare situation)
[FIX] Fixed some types of secrets not being revealed by cactus or meditate
[FIX] Fixed some kinds of foes dying when jumping into walls
[FIX] Fixed being able to be crushed by the moving goal room stones
[FIX] Fixed boss roar not playing for Radruiel in some worlds
[FIX] Fixed a rare crash on Windows
[FIX] Fixed a crash on Linux in bomb rooms if using a controller with rumble
[FIX] Fixed Jib swooning endlessly if over a fire
[FIX] Fixed rare issue where the fear dungeon's locked boss door could block a tease room
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