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Major Changes:
- New Halloween themed pet
- New Speedrun mode with leaderboard
- Custom missions can be shared via Steam Workshop + New items on mission editor
- Optimization for low-end configurations
- Added Japanese Language
Full patch note:
Additions:
- New Halloween themed pet, with its matching graffiti.
- District A & B have been optimized
- Added light setup for Razer peripherals
- Adding new objects in the mission editor
- Added support for Steam Workshop
- Missions downloaded through the workshop now appear in the mission editor.
- Added: A new tool to publish missions on the Workshop.
- Added leaderboard for speedrun any%
- Added speedrun mode
- The game pauses in the menus and during some dialogs in solo-mode.
- We can now electrocute cameras and drones with energy auras
- Condensers are now charged with a single aura of energy.
- The waterfalls now splash players’ screen.
- Players can spray each other with graffitis now
- Added a loading icon when the menu takes a long time to load.
- Added Japanese language
- Hover’s subtitle “Revolt of Gamers” got deleted because of the similarities with a group of crazy people on the internet.
- Adding cables that connect the prison’s computers
- The computers appear on the map.
- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.
- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.
- In Orbital Station, added anti-climbing security in some rooms.
- Collisions deleted from the Asian-inspired red round lamps.
- Dance emotes have been added!
- New Wanted posters added.
Fixes:
- Anisotropic option finally works.
- Canceling item positioning doesn’t make the mission editor crash.
- Chips menus use have been standardized.
- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.
- In the character’s stats menu, values now can’t display more than 100%.
- After loading an area, the character is correctly oriented.
- Players no longer go through the floor after retrying a mission.
- Gameballs no longer go through the floor after launching some missions.
- Added missing chips visuals.
- Less deformation on 3D elements displayed in the menu.
- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.
- Graffitis are now correctly displayed in the “JailGraffiti” mission.
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