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Tweaks
Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
Slightly increased energy consumption and decreased effect of target decelerator
Outlaw Snipers can no longer be affected by Mainframe Override
Encounters - Removed Sentinel class restriction for Seeker missile battery
Encounters - Engine Boosters no longer affect ship steering sensitivity
Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
Encounters - Randomize Mod now has a higher tendency to yield beneficial values
Encounters - Highlight freight containers in Eleks second mission
Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
Bugfixes
Fixed player wrecks neither having names nor any loot
Fixed some base game voice audio missing (accidentally wound up in Encounters package)
Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
Fixed flashback videos not correctly fading out when watching and skipping in hangar
Fixed G&B freighters sometimes having no loot at all
Fixed player drone count not decreasing when destroying player drones with drone disassembler
Fixed Drone Disassembler being able to destroy drones that were not targeted
Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
Fixed broken aiming with gamepad when "centered crosshair" was switched off in the options menu
Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
Fixed incorrect display of turret mod values
Fixed some mods not working properly on missile turret
Hopefully prevent Ancient Wardens from teleporting outside of level bounds
Fixed Mine Cluster recharging Okkar Corvette shields
Fixed drones occasionally straying too far from drone owner
Fixed Sensory Overload enhancement sometimes not uncovering everything
Made some minor adjustments in the Polish translation
TrackIR: Fixed that the cursor was invisible after cutscenes if "aim using headtracking" was active
Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
Encounters - Fixed being able to use plasma powered jump in Okkar homeworlds location (leading to a freeze)
Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
Encounters - Fixed Coalition spawning in hardcore mode
Encounters - Fixed Device Charger not working on active devices other than the first one installed
Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
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