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BALANCE SECTION
The frequency of getting madnesses is lowered. Now you can search for a bed a bit longer, but don’t waste this time because without sleep a survivor will still eventually go nuts.
Madness treatment terms are adjusted. One madness can be cured over a 30-second uninterrupted sleep (previously it required 60-second uninterrupted sleep). Now one can cure 2 madnesses over a 60-second uninterrupted sleep.
The survivors’ stats (warmth, stamina and safety) decrease slower. Now you have a few additional seconds to open a door or to fight anomalies.
The number of beds in each zone is increased. We’ve made it easier for both you and the anomalies :-)
The survivors have gotten more attentive and careful. Now they cut themselves less often, while the number of bandages on the base remains the same.
The survivors have also improved their skills. Now it takes less time to complete routine tasks such as digging and opening the doors.
IMPORTANT NOTICE REGARDING RANDOM GENERATION:
We ensure that every randomly generated base has everything you need to survive. Indeed, sometimes the required tools or medicine will be in some distant building or locked in a box, and sometimes you will be able to find them quickly and easily. Random generation only affects the location of the objects. The list of what you can find always remains the same.
TECH ISSUES SECTION
Fixed the bug where you couldn’t change the view angle and the survivors wouldn’t move. If you run into this bug again, simply save the game and then load this save.
Decreased memory usage to make the game stable when launched on a slow computer.
Fixed several bugs that lead to freezing and crashes.
OTHER ISSUES SECTION
The armored door now explodes with an appropriate explosion sound.
A dozen other small but necessary changes that make the game smoother.
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