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NEW CONTENT
Added Metalmoro AJR Prototype series
GENERAL
Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
Fixed a bug that would cause timing issues on first lap of rolling start
Added skip race button to championships events where a DLC track is not owned
Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
Removed race percentage as a race length type option, added a Distance option
Added protection so that FFB isn´t run when in the options screen
Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
Removed race percentage time scale option
Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
UI & HUD
Revamped native HUD & TV overlay system
Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
DynHUD is now disabled by default (can be enabled back in AMS Config)
Replaced UI font
Fixed loading screen text sizing at different resolutions
Updated championship mode UI
Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
Combined Online Chat & Timing Monitor screens
Fixed last car disappearing on timing screen when a player is removed before starting a race
AUDIO
Added new interior and exterior curb samples (currently only in Formula V10)
Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
Fixed external shift sound sometimes producing artifacts when vehicle is far away
Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
Reverb level in surround mode can be adjusted per speaker from PLR file
Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
Added new track announcer voice sound effects
Crowds now have two levels, excited and normal (more to come later)
Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
Announcer and crowd sounds are not played in test day / time trial
All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
Fixed bumpstop sound being triggered too often over curbs causing some clicks
Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
Reverb is muted when switching cameras
Ambient sound volume/pan is randomized slightly when switching external cameras
AI
Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
Toned down AI "Sudden Move" scalar in all cars
Reduced AI aggression in all formula cars
CONTENT FIXES & UPDATES
Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
Added 2 new clear / slightly clouded sky sets
Minor LOD adjustments to F-Vintage, F-Vee
Increased P2P power in StockV8, Montana
Spielberg: Complete track revamp to 2017 version & updated graphics
Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
Velopark: Fixed object popping in back straight
Adelaide: Fixed Supertruck Ramp Material sound
F-Vee: Updated external sounds
F-Dirt: Updated external sounds
SuperTruck: Reduced AI aggression
Ultima: Added LSD to road cars
Super V8: Adjusted AI fuel estimating
F-V12: minor tire adjustments
F-Classic: minor tire adjustments
F-Vintage: Minor AI tweak
F-Ultimate: Minor AI tweak
Mini: Fixed max number of opponents to 23
Metalmoro MR18: Adjusted fuel estimates
F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
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