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NETWORK AND OPTIMIZATION BUG FIXES:
- Fixed bug where screen saturation would disappear on clients and stay like that, even if the Tank Survivor ability kicked in.
- Fixed bug where the NG+ dialog would not disappear for clients, if the host cancelled out of it.
- Fixed bug where sniper would sometimes visually fall straight through the floor after completing a grapnel.
- Fixed bug where sniper could not break her reload animation with a grapnel (hotfix).
GAMEPLAY FIXES:
- Fixed bug where enemies would sometimes teleport back to the wrong position due to position error correction not being handled properly when Camera bounds constrained movement.
- Fixed bug where enemies would sometimes teleport to an odd location if they were hit and knocked down either completely upward or downward.
- Implemented new confetti SFX for buffers to make it less annoying.
- Fixed bug where fighter flame attack was not being considered a final attack.
- Fixed bug where burn tick could trigger the fighter's cooldown reduction ability.
- Fixed bug where player stats were not updating correctly in the equipment shop.
- Fixed bug where player stats were not updating correctly in the skill tree.
- Fixed bug where tank glance ability was only working correctly on projectiles.
- Fixed bug where NG+ campaigns were saving incorrectly after playing on a regular campaign (hotfix).
- Fixed bug where you would not be able to unlock a certain trophy if you beat the game in a specific manner.
- Added a few new SFX to the Mission Complete screen.
- Fixed a few more stages where Tank's False Ancilles was blocking her movement.
- Fixed a memory leak that was causing some systems to slowdown and crash.
- Fixed bug where players who were unnecessarily cruel to Go-Cat could knock him out.
- Fixed bug where some unneeded anti-aliasing effects were being applied, which could slow the game down.
- Minor tweaks to Enemy Sniper Miniboss to reduce his difficulty.
- Tank Unstoppable invulnerability duration increased a smidge.
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