- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
NEW: Improved performance in Warden's Hold.
NEW: Improved rendering performance of NPCs.
GAMEPLAY:
NEW: Added non-directional upper body hit reacts to projectile damage for the player.
FIX: Faster pushkick animation.
FIX: Combined syringe effects now save properly.
FIX: Crossbow and crossbow repeater mechanics improved.
FIX: Pickpocket widget closing on hit reactions properly now.
FIX: Lyena combat improved.
FIX: Kolohawk combat improved.
FIX: Sporeox and Sporeox Hybrid combat improved.
FIX: Backstab upgrades will properly scale.
FIX: Acrobat fall damage upgrades are now usable and work properly.
NEW: Sense Mode will now indicate fall damage with colour.
NEW: NPCs will try to dash during range combat.
FIX: Dropkill against monsters could result in taking fall damage.
NEW: Particle effect for decoy grenade added.
FIX: Final fight against Artanak boss ability tweaks.
NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
FIX: removed collisions from usable NPCs items.
NEW: reactions for noticing sleeping NPCs and waking them up.
FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
FIX: Saving syringe effects and properly displaying their icons and durations on HUD.
QUESTS:
FIX: "Graveyard of Giants and Men" Feral was sometimes not attacking player after leaving the cage.
FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
FIX: Savaash Monster will now display proper portrait in dialogue.
FIX: Closed doors in Museum's first room will now save properly.
FIX: Birdcage Arena keeper friendly to anyone else around him.
FIX: Falsely gone "Cinder Man" quest is back in the journal after searching first crime scene.
FIX: "The Birdcage" quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
FIX: Mortbane community tweaked.
FIX: Some opponents will not flee now from the fight in Birdcage Arena.
#