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- Fixed weird lag that some people experienced even though their frame-rate was good.
- Monitors that run on 144Hz, 120Hz, 75Hz, 165Hz, 244Hz, ... should now feel a lot smoother.
- Fixed issues with the level transitions in online co-op that were responsible for infinite loading screen, dropped connections and player units not spawning.
- Fixed issue where cycling to the next and previous weapon would not always respond properly on Keyboard/Mouse.
- Better performance when killing a lot of enemies simultaneous, resulting in less frame dips. Remember that turning "High Physics" off in the settings menu will also give less frame dips.
- Added hint in first level for gamepad users on how to make their character turn direction (it's the Right Stick).
- Added hint in a late level to prevent people from being stuck.
- Fixed an occurrence that caused the game to have 2 cursors (one yellow dot and one mouse pointer). If it still happens, let us know in the forums.
- AI Director now no longer spawns enemies on roofs they fall off.
- AI Director now less eager to spawn a lot of simultaneous abominations (= the biggest zombies).
v1.0.3
- Cross region play is now functional. This was what caused the error "Failed to join match".
- Continue no longer starts you at the start of the level if the level starts with a cutscene.
- VSync is now set correctly at the start of the game based on the current setting.
- Next and previous weapon can now be assigned when using a controller.
- Infinite loading screens now have a timeout.
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