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Change History:
v1.1.6 – April 09, 2018
- Greatly improved the AI attack logic. This should fix indecisiveness by the AI and units cancelling their attacks.
- Fixed an issue with villagers getting stuck building diagonal walls.
- Fixed a bug where Pings wouldn’t work in certain game modes.
- Fixed some issues with Merchants including an exploit with two adjacent markets.
- Fixed a bug that would allow the creation of heroes on Assassination.
- Fixed a potential desync with Zhuge Liang.
- Note: Please note this version has an issue where Spectator Mode might freeze.
v1.1.5 – April 09, 2018
- Fixed an issue on Water Maps where the AI would get stuck in its build early on.
- Fixed some sources of the AI getting stuck.
- Improved the AI build order.
- Improved the AI target selection.
- Several other improvements to the AI logic and build order.
- Added a Cheating AI that gets extra resources.
- Normalized the input delay between host and clients. Now everybody will experience the same delay.
- Further increased the performance on the pathfinding.
- Increased Gengis Khan cost to 500f 400g (from 300f 250g).
- Decreased Gengis Khan armor to 2/5 from 3/6.
- Decreased Gengis Khan health to 160 from 200.
- Fixed some issues on the pathfinding.
- Fixed an issue with team selection in open lobbies.
- Fixed some potential source of crashes.
- Fixed several potential source of desyncs.
- Several minor fixes.
v1.1.4 – April 05, 2018
- Greatly improved the performance of the game particularly regarding the Pathfinding, unit management, large maps and AI.
This should result in a nice boost in performance in team games and large maps.
- Changed the way we handled multiple threads to be CPU specific.
This will hopefully mean that AMD users with good CPUs should now experience better performance.
- Many improvements to the AI behaviour. Now the AI favours enemies that have nearby bases (of the bases it knows). Is better at defending against attacks and commits more when on the offensive.
This is an ongoing process and we expect to make the AI even better in the upcoming patches.
- Fixes to some issues with networking. This should result in less connectivity issues when trying to join games.
- Fixed Saladin movement speed (now 370).
- Fixed Arab’s Mangonel damage (now 40).
- Fixed Yue Fei’s passive ability. Now correctly spawns full health.
- Fixed some wrong voicelines on Trebuchets.
- Fixed some wrong tooltips.
- Fixed an issue where non-host players would get a wrong APM counter in the post-game stats.
- Added a check for ownership when accessing multiplayer to hinder smurfing.
Notes:
- Performance on the AI could be improved a lot further. This is a first optimization pass and we’re gonna keep working to improve things.
- As performance get better we’re gonna move to stability improvements, particularly to address crashes and resync issues. On the latter, we’re already preparing a new patch which should address many issues.
- We’re working night and day to make the game better. To interact with us, we encourage you to use Discord:
https://discord.gg/bRDxPr7
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