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Technical
Crashes at start some experienced
We couldn’t reproduce them but there seems to be a pattern between our compression codecs and players’ codecs. We did two things here - we added a timeout if video doesn’t play at all (that should not cause game to crash) and we rendered all cinematics again. We do hope it will solve the problem - if not - please let us know and we will try another solution with next week patch
Performance should improve in several areas pointed out as problematic
High GPU/CPU usage - if you are experiencing those, please try vsync option on and off. If that doesn’t help - please be so kind and Report Issue so we can nail this problem.
Fixed Tutorial Tips scaling on 21:9 and higher ratios.
(we also are looking into increasing text size for those of you that play on large screens - that would take a little longer)
Fixed issue with black screen appearing sometimes when movie is skipped
Gameplay
Selected unit will not move at all even if in aggressive stance mode. You can keep them all in healing totem range. Just deselect champion(s) again (or press “A”) to let him run towards enemies.
Fixed issues with item upgrades that had values clamp to integer value
Fixed teleporter problem ( teleports no longer block themselves after returning to city while teleportation was in progress )
Floor 1 -- Fixed rare issue with Magic Barrier and Devron
Floor 5 - Fixed issue with closed door / pinpad and Mech that was preventing access
Combat
We didn’t touch the champions yet, even if some builds are obviously steamrolling things on hard and even epic. Great creativity!
The only change was to the cost of Elemental Barrage - it was capped at 60 mana for level 3, 4, 5 of the skill. Now it is 60 mana for L3, 70 mana for L4 and 80 mana for L5.
Reaper Guard, Floor 1 - can be blinded again (stops drain life channel)
Two fights, Floor 2 - in Library and end level portals - decreased difficulty
Sewer fight, Floor 3 - decreased difficulty
Air Elemental Boss - changed fight mechanics, increased difficulty
Screamers - blind grenade duration reduced from 4 to 3 seconds
Item Forge
(edit)
There is a change to mana and health regeneration change per upgrade.
We had rounding error before.
Mana - 1 upgrade granted 1 mana regen point - now it grants 0.1
(as was always intended).
Health - 1 upgrade granted 1 health point - now it grants 0.5
(as was always intended).
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