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Tweaks
Extended the range of the non-VR screen percentage setting to 10-300
Don't spawn old player wreck after current run was won
Make sure generic repair mission can only be finished after task was received
Made the PlayStation controller icons more legible
HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
VR (Oculus): Set the mirror mode to be full-screen
VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad). This is due to SteamVR now opening the Steam Overlay when pressing the Start button.
VR: jumping into a new system is now a lot smoother
VR: disabled any life support / sensor damage post-processing during cutscenes
Bugfixes
Make sure Ancient Wardens teleport back towards the level center after having left level bounds
Fixed Gunship turret not being able to fire after a cutscene was triggered
Fixed Outlaw station turrets and Colonial station turrets having no collision
Fixed Mainframe Override cooldown getting set to max after overriden target dies
Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
Fixed not being able to scroll hardcore mode handicap screen with gamepad
Fixed some problems with jumping during cutscenes
Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
Fixed a key remapping issue that appeared when switching bindings of two axis extremes
Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
Fixed final mission bug where the mission logic would not advance if the missile was fired too early
Fixed being able to use the jump target marker while in free-look mode
Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
The screen percentage in non-VR mode is now also applied in the main menu
Encounters: Fixed Randomize Mod usage on Goo Gun
Encounters: Fixed that enhancing a plasma thrower could result in a freeze
Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius)
Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
VR: Took out emergency shield effect that was distorted in stereoscopic view
VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
VR: Fixed small aiming offset in mouse mode
TrackIR: fixed a small offset of the crosshair with mouse controls
TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
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