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New Conquest feature:
Conquering outposts gives Credits;
Conquering stationms gives credits/resources;
Conquering planets gives resources.
New features with profession ships:
Destroying profession ships grants credits or resources, depending on the type of destroyed ship. The feature doesn't work with planetary assault, campaign and separate starts (A'shriari, Pirates);
Rewards exponentially increase with player's level.
Fixes:
The bug with incorrect portrait has been fixed;
Quartermaster has been added to Rise of Numibia start. Gladiatrix Arena, on the other hand has not been implemented;
Some bugs that have led to mission crashes in Freelance missions have been fixed.
Economy boost:
Construction prices for all three mine types have been reduced;
Construction price for Hub Lvl 3 has been reduced from 50k Ore to 25k Ore;
Construction price for Hangar Lvl 3 has been reduced from 80k Ore to 25k Ore;
Research cost has been reduced for some researches. Specifically for Refit and Support research (Proxima price is still the same);
Asteroids give more resources;
Derelicts give more resources;
Gas pockets and anomalies give more resources;
Commodities price has been increased.
Gameplay:
Stations have a lot more equipment in the storage;
On the start of Salvage mission, the player gets +5 Scavenger Swarm;
On the start of Protector mission, the player gets +5 Borehole Torpedos;
Freelance mission rewards grant more credits, and they scale better through the game;
Boarding: The player doesn't have to collect research percentages for foreign ships. Now it's possible to build the foreign ship following the boarding (if all the other conditions are fulfilled).
2 mal bearbeitet, zuletzt 21. Juni 2018, 17:48 Uhr
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