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Choosing a branch
You can choose from the current release, or go back to the previous one at any time. Do this by right clicking the game in Steam, and selecting Properties > Betas and then choosing the build from the drop down.
• For the latest release, use the DEFAULT branch
• If you have any issue with the latest, you can go back to the PREVIOUS stable branch
v1.10.01-111 - 22nd June 2018 [default branch]
SUMMER UPDATE I
• The time limit has been removed for most stories. Players instead have to reach a target Level before facing Mormo.
• Updated the Level Up sequence to show Mormo's level in relation to the player's level
• The time limit now only comes into play for stories after players have defeated Mormo
• Players now start at the grave when they fail a story, instead of walking from the house every time
• Toy and Trial Dungeons are no longer marked on the player's map
• Toy and Trial Dungeons no longer require the player to be a certain level before they can get into them
• Players permanently get the dash, charge and spin attacks as rewards for levelling up at key milestones
• Story Tablets are now always an additional reward from chests/NPCs
• After defeating Mormo, the player is now given a specific Quest to help them on their way to finish the game properly
• The player must now face a challenge when offering an Icon at the Henge
• Successful stories now see high level enemies spawn around the map, with rewards for defeating them
• Streamlined the start of a story after beating Mormo by awarding the Kazoo and unlocking Air Kazoo stops
• Enemies no longer scale along with completed dungeons, meaning more variety in enemy difficulty around the world
• Sticker Packs have become Sticker Codes, to better communicate why Lik only gives you one Sticker in return
• Added Screenshake menu option
• Increased the pickup collection radius for the player
• Various balancing changes
• Lots of bug fixes
v1.08.02-111 - 1st June 2018 [previous branch]
• Capped Level Plates to level 99
• Fixed crash if going to options menu with keyboard or gamepad
v1.08.01-111 - 31st May 2018
• Protected against defined keyboard values of 0
• If a profile is loaded with any keys set to 0, the defaults are rewritten in their place
• Removed Game Mode from main menu options (as it is always overwritten by the player save file)
• Fix for save files where the Greek version of Windows had written characters that GameMaker couldn't parse
• Fixed issues on sub-1080p resolutions such as incorrectly scaled HUD, shadows not updating correctly
• Player 2 pause button on keyboards wasn't unpausing the game
• Player 2 attack key was unpausing the game
• Sticker Swap icons were incorrect for keyboard users
• Removed time limit in final boss fight
• Fixed player losing any items they got from Serendipity if they immediately turn off the game after starting the next story
• Updated level DATs to latest versions for various fixes
v1.07.01-110 - 22nd May 2018
• Players now start in the overworld if they saved their game in a special interior such as Ock's or Cave Cat's and then quit
• One way dungeon doors never now close when players go through
• Fix for one way dungeon doors putting players at the incorrect doorway
• Prevented player from going into a Sticker swap if all their Stickers are equipped
v1.06.05-110 - 18th May 2018
• Fixed route to henge not working if it went through a beach level
• Fix for users of Logitech hardware suffering a crash when going into an interior
v1.06.04a-110 - 17th May 2018
• Removed target framerates other than 30 and 60 as they were causing issues.
v1.06.04-110 - 17th May 2018
• Fixes for players that have saves stuck at overworld doors
• Elemental blockers on cave doors fixed
• Texture page fixes
• Fix to stop players getting stuck in elemental root rooms
• Teleporters now connect to their special room correctly in the overworld
v1.06.03-110 - 15th May 2018
• Stopped player being able to swap stickers that they have equipped
• Made crates more likely to spawn on the beach
• Increased chance of NPCs swapping stickers
• Fixed player still being affected by elemental status effects when calling the Air Kazoo bus
• Fixed interiors not restoring correctly sometimes if closing the game while inside one
• Prevented time transition music from playing repeatedly in the town
• Stopped enemies from awarding too much XP when falling into holes
• Fixed player XP for level 1 not resetting to correct value if new game is started on same playthrough
• Fixed 'Rolling takes damage' modifier not working when rolling through enemies
• Fix for henge not incrementing gadget count
• Laser Ring save slot was incorrect (will result in a free flaming laser for everyone who has the laser in their current save)
• Difficulty balancing for stories where Mormo was beaten and Icons were offered
v1.05.02-110 - 10th May 2018
• Fixed player occasionally losing cash and fragments when continuing a game
• Fixed beach crates randomisation not working when the day changed
• Fix for parsing error on old saves
• Fix for player being able to leave a room instantly in the overworld and getting stuck doing so
• Changes to items kept when victorious over Mormo
v1.05.01-110 - 9th May 2018
• Added Steam screenshot functionality
• Removed debug reporting that was slowing the game down on spikes and enemies
• Added options to set target framerate to 30, 60, 120, 144, 160 and 240
• Edited Spanish line that was too long for an NPC's text box and caused a freeze
• Prevented key quests from being assigned to the waterfall or henge levels
• Fixed issue with Toy Master achievement taking longer to unlock than it should
• Put in a fix for Kazoo sequence taking a long time, and the main menu not appearing on return to the main menu
• Fixed inventory items on death not carrying over if you choose to carry everything over
• Player now carries over their entire inventory when defeating Mormo
• Fixed shadow errors when cutting grass
• Reduced cost of Toys in the Toyshop slightly
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