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When it's just one person developing and testing the game it's easy to overlook bits that are just way too hard. It's been brought to my attention that the collectable room is responsible for several raqe quits :steamsalty:
I'm uploading a fix for this right now. It extends the ramp to the second collectable and fills in the holes of the balcony area. It also adds more length to the ramps leading downward to the next section.
Other than that I have replaced some if the skinnier platforms with wider ones, particularly in the second timed section.
Update v1.1.3:
- Ability to rotate camera around vehicle by holding 'Q' and moving your mouse. This will help you find collectables and see where to go in the level. It can be rebinded to a different key.
- Flip vehicle by pressing 'left control' (also rebindable) if you get stuck upside down, as long as you arent sliding too fast.
- You can also invert your look direction in the settings menu
I have also done a couple of level design tweaks:
- In 'The Exchange' I have made the jump to collectable 2 a bit easier by adding more platform & have removed one of the railings from the end of the level which makes the jumps easier to navigate.
- Added text to 'The Exchange' about how to look around the vehicle
- In 'Frostbite Peak' there was an awkward landing at the beginning of the level which I have now added more ramps to, making it much smoother!
Update v1.1.2:
1. In the settings menu is a console command text box. I figured some people may find a use for it, but please be cautious! This should allow you to use most Unreal Engine 4 commands.
The awesome thing about this feature is that you can manually set your game to run at whatever resolution you like and toggle any graphics settings that aren't listed in the user interface.
Example: r.setres 1000x600f - set resolution to 1000x600 in fullscreen
See some commands here:
https://digilander.libero.it/ZioYuri78/
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2. Bug fix - Unfortunately two people had an issue running the game with their TV. From what I could tell, the issue seemed to be with the automatic resolution settings, which makes the mouse not align with buttons correctly.
Now this has been changed so that the game boots in windowed mode first time, then allows you to increase the resolution (and save the setting). Additionally, I have added a reset button if you do accidentally choose the wrong thing.
----NOTE----
After pressing the reset button, you need to relaunch the game for it to take effect.
Update v1.1.1:
There was one minor bug as a result of this new feature - it stopped a lift working when continuing your save from checkpoint 7 in 'digger's cavern'.
This small patch fixes that issue.
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