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(Warning: Contains spoilers)
General
First death achievement now works as expected
Code that opens sphinx box is now much easier to see with flashlight at further distances
Few notes / lore have been moved from the starting area (Granny’s house) to the temple
Note containing clue for projector puzzle has been moved to the dining room
“Find Valentina” achievement now unlocks for player when the shack door is open instead of examining Valentina
Blue fairy no longer spawns after the Christmas section
Removed “Door is locked” message when player interacts with kitchen door at beginning before black tar covering is removed
Screen resolution no longer changes to default when player dies or restarts game
Changes to improve controller performance including resolving a bug that prevented the player from selecting items in the inventory, to decreasing sensitivity by 25%
Pot in front yard porch was removed as it mimicked pot in greenhouse
Fixed a few spelling errors in different notes, tooltips and other narrative text elements
Tips delay reduced so player receives hint(s) sooner
Double latch on attic hatch has been removed in the Christmas section
Gameplay
Added a few new tool tips to help with late game player progression & help with boss fight(s)
Final boss has had a small dmg and move speed increase
Tooltips added when swords are placed. This was done to help with player progression and to give the player a better understanding of the action that takes place once the sword(s) has been placed
Blue Fairy enemy AI has had some small tweaks to improve performance as well as balancing
Additional save point has been added to the underground temple
Alex now runs faster while holding the flashlight
Enemies will no longer move when player is in the glyph menu or inventory
Bug Fixes
Issue resolved in starting room where player could get stuck on bottom of bed if they interacted with a specific point
Issue resolved where player could get stuck on skeleton. This skeleton was located to the left after you enter the main temple room
Button prompt issue on column puzzles in temple has been resolved
Issue resolved where game was freezing if player picked up glyph from too far away
Issue resolved where players could open same sphinx stash more than once if they left the area then returned
Issue resolved where two sphinx stashes were giving same reward. They now have their own unique reward for solving
Issue resolved where player could place items not related to the puzzle into the teddy cage in Christmas section, losing them forever. This is no longer possible
Various audio fixes implemented
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