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Gameplay
Quasi-Degenerate world toxicity decreased slightly.
A couple of the starting planets have more resources.
Yttrick Planet is wealthier
Actinide planets are richer.
Opalescent planet class is richer with better minerals (it's a pretty rare planet and it's so pretty).
Sapphire planets have more mineral spawn points.
Added some new mineral spawn points for craters.
Reduced difficulty of Scryve Juggernaut (non-boss) and Xraki boss battles.
Your allies recognize the threat better and will share ships with you more cheaply.
Lowered damage of planetside Drones
Cloud hazards do less damage but have a larger area of effect
Boosted AI fleet coordinator
Great Void starbase and Drakend starbases now have a fuel module to buy.
Star labels of visited systems are greyed out in the sector map list.
Tweaked the "visited system" label colors
Slight camera improvement for the lander.
Reduced the number of critters and hazards on Organic worlds
Bugs / Perf.
Fixed crashes reported by users
Reduced Memory usage while saving
Fix for the Menkmack Ear Schemer not being spawned if you come by this quest from another direction
Fixed for low machines crashing on planets with heavy visual effects (e.g. Venus)
Improved perf of the end battle on low machines
Improved perf for worlds with lots of vegetation.
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