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Added auto target assistance when a ranged weapon is equipped (this can be disabled while Shift/Left Trigger is held down)
Added new "Fast Throw" feature where you can mark certain types of throwable items in your inventory and use the Right Shoulder or Right Mouse button to automatically throw them (HUD shows how many items are available)
Fixed the Ion Drill to shoot based on player input (no double shots unless held down).
Fixed Ion Drill to contain more rounds per charge
Updated Ion Drill textures to stand out a bit more
Smoothed out weapon movement when equipped by the player
Fixed weapon headbob and movement
Revamped all reticules - essentially there is a single circular reticule to examine and "soft lock" onto objects as well as to aim with a weapon. When locked on an additional reticule shows up and animates when enemies take damage
Fixed how the Defibrillator was damaging pin entries and enemies in the game
Added more critters to Bioreserve
Added character sprite icons to Audio Transmissions
Updated the Escape Menu Player Controls text to list all the available controls
Lots of tweaks and updates to the Laboratory scene - more lore, more objects, more detail
Update personal room layout in the game to be more sci-fi feeling
Updated Canyon fog to change color properly (performance improvements to outdoor levels as well)
Updated Explosive to damage player properly and have more 3D sound and also delay a couple seconds before exploding (added more particles as well)
Tweaked dialogue towards the end of the game
Fixed issue adding items to player's inventory too quickly (either they'd disappear or not get added or the HUD would get in a weird state)
Update v20181027:
Updated droid targeting and combat behavior
More dialogue in the Laboratory level
More dialogue tweaks in the HEVN Facility
Updated Sky Droid behavior on the surface levels
Updated enemies to make more noises when damaged
Updated some meter animations
Updated apparition animation
Fixed issue with certain dialogue areas blocking player's ability to open doors or interact
Updated the alien slug mounds to be enemies - killable and with sound effects
Removed NXT Explosive and EMP Bomb from quick weapon cycling (preparing for easier "throw" mechanic with dedicated button coming soon)
Update v20181025:
Updated player controller to be more smooth in the game, walking on the terrain with better ground detection
Updated player controller to support stepping over small objects in all directions
Updated player controller to support jumping and "mantling" or climbing up objects that are too high to jump on but have a ledge
Updated Health Menu to show the Environmental Conditions for Oxygen and Radiation in each level and area
Removed nutrition, sanity, and temperature from the player's attributes (certain consumable items now affect other player attributes such as health, stamina, etc)
Added support to "Load Previous Save" to main menu - this is the save file before the last save to help out in cases where things might go awry
Added new functionality to Smart Heal which shows up in player's HUD when available. Basically hold down the X/Square/Tab key to automatically heal using a single dose from varying items in the player's inventory (i.e. medicine for radiation, oxygen tank for oxygen, water for stamina, food for health, etc)
A new LUCIE escape pod that has improved textures, sound effects, and functionality (more like a real escape pod)
Updated LUCIE landing platform - more detail and stands out more
Updated interior for HEVN Facility with more objects, textures, and dialogue
Updated HEVN Facility level so the player can navigate it much more easily
Updated player's HUD to show RAD and O2 levels when they reach cautious levels
Added green Oxygen Tank item that can be inventoried and used to resupply player's oxygen levels
Updated Central AI to inform player about underground radiation conditions
Added animated person to main menu to help set the tone
Updated Point of Interest text in investigation screen to change opacity based on distance
Soviten zones and apparitions affect player radiation now
Updated Quadrant 8 surface music and how it affects the player
Tweaked player jumping so there is a slight boost when running and to also act more smoothly
Updated constitution and stamina meters to move more smoothly
Fixed weapon cyling to not happen at terminals
Fixed issue saving game while player is crouched or prone (loads in terrain)
Fixed issues with camera not locking perfectly on terminals or when interacting with certain objects
Updated conversations to automatically go from Sebastian to Edna (not requiring player prompt) - player can skip Sebastian's dialogue with the B/Circle/or R key
Updated NXT Explosive and EMP bomb to automatically activate when using the Next Cycle Weapon feature
Smoothed out some enemy movement/animations and improved particle visibility
Added ability to drink and inventory water pouches
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