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- When talking to tutorial characters, you now need to press Interact (Default E) to go to the next page. This eliminates discomfort for fast readers and lets players dictate the rate at which the text changes.
- Fixed inconsistent Photon spawn location when shooting (especially when looking down)
- Added "Duck Jump" step to tutorial, since many players didnt figure out that it provides an advantage and some tiles can only be traversed using the "Duck Jump" technique
- Air control! More players expressed the desire to have some degress of control while airborne (jumping). Air control ratio is now set at 0.4 of regular walkspeed while in air. No more narrowly missed jumps! You can adjust enroute.
- Updated some tutorial texts
- Photons scaled down by 20%
- Pickup Location fixed for a couple of scaffholdings
- Fixed a trap that could be bypassed by walking around it on specific tiles
- Photon generater stops charging the gun after it already has 10k Photons. Vocal notification when this happens. ("Maximum Photons collected")
- Photon generation amount in Green Room is now different based on difficulty:
Easy 500 per collection
Medium 300 per collection
Hard 200 per collection
Impossible 100 per collection
Each collection still adds 10 seconds to your overall time
- Collision fixes on moving plattforms
- Collision adjust on a couple of jump locations
- Replaced the "wallhack" flower/twig that showed up in darkness.
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