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The Operational Art of War IV v4.1.0.21 Update changelog:
---------------------------------------------------------
Change History:
v4.1.0.21 – December 12, 2018
- The program now creates a Scenarios folder under the Documents/My Games/The Operational Art of War IV folder. That folder missing was causing a program crash.
v4.1.0.20 – November 29, 2018
- Fixed an issue with the designer preference for the new Density rules not working as designed.
- Fixed most issues with being unable to run when the document directory path contains non-western characters.
- Fixed several issues with Steam Workshop. Scenarios should now show up correctly, you should also get prompts about common issues with uploading scenarios. PBEM should now work correctly with Steam scenarios which have alternate graphics set up.
- Added more logging to try to troubleshoot Sound issues with non-western languages on a few systems.
- Updated several scenarios.
v4.1.0.16 – October 30, 2018
- fixed Chinese localisation issues
v4.1.0.8 – October 16, 2018
- Fixed tooltips
v4.1.0.6 – October 15, 2018
- Improved Steam workshop support
v4.1.0.4 – October 15, 2018
- Game Features:
- Dismount Feature
- Density effect for unstacked locations (optional)
- Variable Initiative advanced rule option
- New density rules advanced rule option
- Editor Features:
- New mud rules scalar
- Auto prefix in the scenario briefing
- User Interface Features:
- Player choice for first page of Detailed Combat Report
- Player Assist objectives are now drag and drop
- New Scenarios:
- 1. Shiloh 1862 (Van Dorn Variant) - Bob Cross
- Updated Scenarios:
- Scenario & Designer
- 1. Shiloh 1862 - Bob Cross
- 2. Leipzig 1813 - Bob Cross
- 3. Waterloo 1815 - Bob Cross
- 4. Killer Angels 1863 - Bob Cross
- 5. Killer Angels 1863 (Jackson Variant) - Bob Cross
- 6. Germany 1945 (Race to Berlin) - Bob Cross
- 7. Germany 1945 (Last Stand) - Bob Cross
- 8. Campaign for North Africa 40-43 - Bob Cross
- 9. Campaign for North Africa 40D-43 - Bob Cross
- 10. Campaign for North Africa 41-43 - Bob Cross
- 11. Campaign for North Africa 41N-43 - Bob Cross
- 12. Campaign for North Africa 42-43 - Bob Cross
- 13. Campaign for North Africa 42O-43 - Bob Cross
- 14. France 1944 D-Day - Bob Cross
- 15. France 1944 Cobra - Bob Cross
- 16. Denmark Strait 1941 - Bob Cross
- 17. Soviet Union 1941 - Bob Cross
- 18. Soviet Union 1941 Mobile Variant - Bob Cross
- 19. Soviet Union 1941 Early Variant - Bob Cross
- 20. Soviet Union 1941 Early and Mobile Variant - Bob Cross
- 21. Kaiserschlacht 1918 - Bob Cross
- 22. Kaiserschlacht 1918 (mini) - Bob Cross
- 23. Cambrai 1917 - Bob Cross
- 24. Jutland 1916 - Bob Cross
- 25. Okinawa 1945 - Bob Cross
- 26. Midway 1942 - Bob Cross
- 27. Pearl Harbor 1941 - Bob Cross
- 28. Savo Island 1942 - Bob Cross
- 29. Cape Esperance 1942 - Bob Cross
- 30. The Next War 1979 - Bob Cross
- 31. Project Kuo-Kuang 1962 - Rui Wong
- 32. Taiwan 2016 - Rui Wong
- 33. Fire in the East 2 - Kristian Kristensen
- 34. Directive 21 1941-1945 - Rick Kesler
- 35. La Grande Armee 1805 - Rob Kunz
- 36. The Guns of August 1914 - Rob Kunz
- Updates to Classic Scenarios (Updates made by Steve Sill):
- 1. Attu Island 43
- 2. Bulge 44
- 3. Bulge 2000
- 4. Burma 43-43
- 5. Desert Storm 91
- 6. Dragoon 44
- 7. Fulda 76
- 8. Germany 84
- 9. Kiska Island 43
- 10. Korea 50-51
- 11. Korea 99
- 12. Libya-Egypt 2000
- 13. Middle East 67
- 14. Middle East 73
- 15. Nato-Warsaw Pact 62
- 16. NATO-Warsaw Pact 78
- 17. Normandy 44
- 18. NormandyRommel 44
- 19. Olympic 45
- 20. Overlord 44
- 21. Seoul 2000
- 22. Sicily 43
- 23. Singapore 42
- 24. St. Lo 44
- 25. Tannenberg 14
- 26. Tet Offensive 68
- Most changes involved fixing the issues created by the revision in how recon level increments were effected (ancient TOAW issue). But there were a few cases of supply points added to distant airfields and coastal batteries disabled.
- Bug Fixes:
- 1. The Equipment Editor DF parameter now correctly switches to Vehicle Weight when the equipment is armored.
- 2. Subdivided units’ subunits no longer end up in different formations.
- 3. Unsupplied subunits no longer regain Supplied status from their parent unit upon recombination.
- 4. Expected Reinforcements Dialog now shows all expected withdrawals.
- 5. Sea movement now converts deep water hexes again.
- 6. No more End-of-Turn air interdiction during Cease Fire turns.
- 7. Formation Report no longer can display an extra slot showing an enemy unit (allowing side changes).
- 8. Variable Initiative fixed (superseded by the Variable Initiative Advanced Rule above).
- 9. Distance Hexes now function properly again.
- 10. TOA.CFG file read/write restored.
- 11. Fixed the supply drop for unsupplied units – especially for the 3-hour and 1-hour intervals (which are fractional values of ½ and 1/6 point respectively, effected via chance).
- 12. Fixed the date incrementing for the Monthly and Seasonal turn intervals.
- 13. Fixed an issue with the PO waiting for mouse movement.
- 14. Fixed the info for the Unit Counter Values Options.
- 15. Fixed crashes caused by strings being too long in language files.
- 16. The mixed stack bug will now cause one unit’s side to be disintegrated (going back to reinforcements.)
- 17. Lengthened allowed text in several buttons for Chinese support.
v4.0.1.23 – December 14, 2017
- Found and fixed the bug that causes the formation lines to show up
- Fixed issue with the AI not moving Ships. It may have prevented some land units from moving as well
- Fixed crash in AirAndFleetInterdiction
- Fixed issue with Chinese in diplomacy pouch
- Fixed issue with zoom in classic view leaving classic view
- Fixed issue with loading/saving non-game object like units
- Added titles over buttons in the new game dialog
- Fixed netAwards
- F1 now opens the manual
- Made scrolling easier
- Increased the scrolling area around the main map to 32 pixels
- Modified the dialog boxes so that the mouse capture no longer extends beyond the visible area
- Modified the dialog boxes so that the drag area is 15 pixels around the visible area
- Hid the warfare panel on screens equal to or smaller than 1024x768
- Diplomacy Pouch now wordwraps (Needs testing)
- Minor changes to the diplomacy panel and progress bar. The prophecies at the bottom were not aligned
- Combat Planner now respects the Scaling factor in the opart 4 fonts.ini file. If you go above about 1.5 there will be overlap.To help isolate and/or fix the problems some people are having with Chinese logins, if you add a file called DefaultFolder.txt file and put the path to the folder inside, it will use that instead of trying to find the my documents folder. To use this, you might create a folder called C:/TOAW and put contents of Documents/My Games/The Operational Art of War IV and all it's subfolders into it. Then launch TOAW as an administrator and it should work
- Game Select dialog now has labels for the buttons. This should help new players
- PBEM Errors should no longer leave you on a blank screen
- Removed the extra sound from the combat planner
- Modifed startup code to give better errors on startup issues
- Shifted units slightly in the smaller map views to look better
- MapPanelButtons is now draggable
- Tweaked the position of the counters on the map
- Fixed the issue with right scroll not working after changing from large to small map view
- Fixed the bug that was causing PBEM crashes
- Fixed DefaultFolder.txt file
- Fixed crash bug caused by using new scales
- Fixed issue with the game not registering that the mouse was moved to the default button
- Made a change that may help with the black boxes
- Fixed loading a unit into the editor
- Tooltips should now remain onscreen
- The editor will no longer crash with a bad OOB, instead it will try to clean it up and give warnings
- Did some more rewriting to make the scenario loading code even more bulletproof
- The mouse now works when clicking on more of the tabs on the button panel instead of the right half
- Hints no longer happen when a popup menu is open
- Supply over railroads when there is a RoadCost other than the default now work correctly
- I also modified the AirBorne cost when there is a RoadCost other than the default but haven't had a chance to test it
- Made a change that might help with the issue of the combat report dialog crashing
- The close dialog on the New Scenario Dialog now returns to the start screen
- Fixed saving JPGs
- To help diagnose an issue some people are having with pauses, if you open the Opart 4.ini file in Documents/My Games/The Operational Art of War IV and add a line labeled smallram=Y it may help
- Added in some updates to the expanded time and distance rules
- Added a Graphics entry under the [Scaling] section fo the Opart 4 Fonts.ini file. This upscales many of the graphics. Values greater than one make things bigger, values less than one make things smaller. This should be used with larger or smaller fonts
- Added a flag to the Opart file called HugeIcon. It will show up once you launch the new version and close it. It changes the icon on the unit panel to be ahuge_2D view
- Updated a number of scenarios to match their updates posted on the forum
- Added Directive 41 scenario
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