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New Features
Added some DLC factions to custom games in Imperial Era (for players who have the DLC).
Reduced number of techs given at start of Imperial Era games so that there is more room for tech development.
Added a bowyer to cities in custom games started in the Imperial Era.
Added delete faction ability to scenario editor.
Optimizations
Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks.
Different player stacks may swap positions to reduce movement congestion.
Improved management of city objects. Reduces memory usage and improves load times on large games.
Fixed performance problems caused by long list of cities in settlement tab.
Fixed problems with large heavily interconnected trade networks performing slowly or crashing.
Bug Fixes
Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn.
Fixed bug converting settlements to hordes that stopped expenses being deducted.
Fixed bug with cavalry not fighting in difficult terrain.
AI recognizes that dismounted horse archers can take a city.
Fixed availability of driven civilian unit.
Fixed Jin Symbol.
Fixed some names for historical characters in Chinese.
Fixed other religions being allowed to Islamic factions.
Tweaks to Attabeg and Meng'an Cavalry units.
Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.
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