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We prepared a little hotfix correcting remaining bugs left after yesterday's update.
Thank you for reporting, your ongoing support, feedback and being awesome in general!
Here is the list of fixes:
Fixed loot details sticking to the screen when pressing the Take All key shortcut while hovering over an item.
Fixed navigation keys interfering with name entry when creating a crew.
Fixed problems with the Try'em All (level up all classes once) achievement.
Fixed problems with the all side quests achievement. The achievement should now trigger when entering the endgame, or when loading a save with all side quests completed and the endgame unlocked.
Fixed combat not starting when talking again to Jasperse after retreating.
Fixed issues with custom keybinds and loot panel actions.
1.1 is now LIVE!
We prepared a brand new update to make your holiday spent by playing DSD even better!
Here are some of the new additions that this update brings:
New:
Added new Codex entries describing various aspects of the game.
Configurable key shortcuts for most common actions; see the Input tab in game settings. Please note that, due to engine limitations, the key names displayed in the list may be wrong for international keyboards (especially when non-QWERTY layouts are used) and not all keys are supported.
Equipment mods can be unequipped by double-clicking.
Added settings for vertical sync and framerate limit.
Ton of changes, balancing, tweaks and bug fixing
Update 1.0.4 is NOW LIVE!
we are still working on improving, balancing and fixing the game! New update just went live!
Here is a full changelog:
New:
Added a tooltip showing energy cell reserves to the map energy display.
Changes:
Significant asset handling improvements. Loading times should be faster and the game size has been massively reduced.
Recycled cards are now returned to the unit's hand after the turn ends.
Fixes:
Fixed an issue where the turn order would get stuck in some situations when a unit was killed by a DOT (or a similar effect) and the comic panel was skipped.
Fixed a quest path that could lead to a dead end with Noether, Hemlock and Elvin. Talk to Elvin again to resume the quest.
Fixes and safety checks towards rare cases where a ship would have an invalid map.
Fixed energy being used when the low energy warning stopped a move. Also added a cooldown to the warning to cut down on repeated popups.
Fixes towards a problem where the encounter dialogue wouldn't start after visiting a trap tile.
Fixed units sometimes not using the stunned animation state when out of shields.
Fixed missing lethal hit resistance on some high-level enemies.
Fixed an issue where some starmap targets could be unclickable in narrow aspect ratios.
Fixed issue where a dead unit could try to trigger a speech bubble during combat.
Fixed uncapped framerate during intro videos.
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