- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
added new Build Challenge voting system
added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
added lower camera sensitivity options
some campaign balance adjustments
updated Korean translation
improved which shop gets researched if scenario starts without a food/drink shop
improved default window spawn locations to obstruct the view less (for newly installed game)
improved Korean font support
fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
fixed being able to delete things in the tutorial when you're not supposed to
fixed clicking notification for drowned guests moving the camera way off-screen
fixed rides that were pretty much fully covered still stopping during thunderstorms
fixed some sounds not playing while game is paused
fixed a case where background music could play twice
fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
fixed market research ride intensity preferences graph being quite inaccurate
fixed being unable to delete/select particle effects after reloading a park
fixed rides with a queue length of 1 tile being unpopular
fixed "hold to win" countdown resetting when reloading savegame
fixed mods not being loaded when creating a new scenario
fixed bad starting loans in default sandbox scenarios
#