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New feature:
Battlegroup: 2v2 A new mode (currently in beta) that increases max fleet points from 600 to 1000 per player in 2v2 mode.
Balancing:
(Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels
(Campaign) Autobattle results are now more predictable, removing random positive/negative percentages
Lowered fleet power of enemy Space Marines in the Necron mission The Prize
Lowered fleet points of the enemy in the Imperium mission Silver Dawn
Impaler skill damage increased from 2 to 6
Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled
Ramming damage has been increased by 50%
Ships are now less likely to suffer system critical hit depending on their tonnage.
LC: remain unchanged (no critical reduction)
CR: critical reduction chance modifier reduced from 0.9 to 0.8
BC: critical reduction chance modifier reduced from 0.8 to 0.6
GC: critical reduction chance modifier reduced from 0.7 to 0.4
BS: critical reduction chance modifier reduced from 0.6 to 0.2
Spirit stone targeting node upgrade now applies only to the admiral ship
Drukhari ships' lock-on stance replaced by tracking sense stance
Inertialess drive cooldown reduced from 90 to 75
Tyranids ships’ cost slightly reduced
Tracking sense critical hit chance modifier now properly applies a 100% modifier to critical chance instead of 20%
Disruption bomb channel time increased from 10 to 15 seconds
Disruption bomb cooldown increased from 60 to 90 seconds
Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000
Mechadominator effect duration increased from 10 to 30 seconds
Daemonic infestation now applies to all line ships
Slaanesh promise duration reduced from 10 to 5 seconds
Dark matter cannon speed reduction reduced from 50% to 25%
Lictor brood upgrade now applies to line ships instead of light cruiser only
Resurrection orb now gives back 3 troops instead of 1
Co-op mode:
Stabilized flow system when going in/out of battle
Fixed game loading that didn’t automatically load the auto-save
Fixed end of battle screen
Fixed the result screen that was displaying a defeat on the guest-side and a victory on the host-side
Added:
Beta experience rating added in multiplayer score screen for sharing the player’s feedback with the dev team about the beta mode
Scrollbar on the saves list screen
Confirmation pop-up in the shipyard when revoking a ship
Space Medusae now have a feedback range when exploding
Bug Fixes:
1. Campaign:
Imperium Campaign & Prologue fixes:
Fixed validation of the mission Preparation for the End of Time
Fixed crash at the end of the mission The Chosen of Abaddon
Fixed a Chaos ship that has to be boarded in the prologue. It now has defence turrets to match the dialogue/narration
Fixed feedback of the player’s narrative choice in the mission Repentance
Fixed the Nurgle’s FX that links monuments in the mission The Chosen of Abaddon
Fixed inverted admiral icons on the pre-match screen in Stopping the Harvest
Fixed dialogue that wasn’t triggering at the arrival of the Phalanx
Fixed localisation text on the Aurent Pattern Munitions upgrade
Fixed reinforcement fleets as reward of the mission The Invasion (Tyranid Annihilation)
Fixed achievement “Stick with your Own Kind” (granted after the first Eldar Annihilation Ark mission).
Tyranid campaign fixes:
Fixed deployment areas in the mission Slip Through The Net
Fixed failed secondary objective display in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Surprise Appetisers
Updated reinforcement system in the mission Gourmet Meal
Updated dialogues in the mission Indigestible
Updated fleet points in the mission Flesh Is Weak
Fixed Infiltration skill so that it can’t be launched on a blocked system
Fixed the reward in the mission Buffet
Fixed a dialogue trigger that was activated in the end of the mission Buffet
Fixed the achievement trigger when destroying the Dark Throne
Fixed objective completion when boarding the Space Station in the mission Wounded Prey
Fixed the possibility to replace the Ancient One in the mission The Devourer Wakes
Fixed Death World POI attribute tooltip
Fixed Spore mine system defence item
Necron campaign fixes:
Fixed a crash in the Necron Campaign if you would capture Agripinaa from a save starting during PreOrderBeta 2 (if your save is from PreOrderBeta 2 and you have already captured Agripinaa you need to reload before that point)
Fixed validation of the mission The Prize
Fixed issue in the mission Star Makers where the player could be blocked after having destroyed the Blackstone
Fixed infinite life for escort ships from a Necron upgrade
Fixed the outro of the mission End of a Billion Souls (the Craftworld now disappears)
Fixed the Shards of Yggra'Nya upgrade effect in the mission Veil of Shadows
Fixed camera that was going through Space Hulks 3D meshes in the mission The Beast’s Last Stand
User Interface fixes:
Fixed Plasma Storm tooltip in Necron and Tyranid missions
Fixed a stuck weapon highlight when mousing over it
Fixed hidden sectors’ names in which the player had no fleet
Corrected text on the fleet details title of the score screen
Updated a currency icon for tyranids (shipyard upkeep)
Updated the visibility of the laurel in the stats screen
Fixed the text display on fleet names that exceeded the pop-up size
Updated urgency gauge display when in disabled mode
Fixed game over sound FX
Fixed Roboute Guilliman’s name in dialogue
Fixed the boarding torpedoes’ keybind in the prologue
Fixed empty tooltips on enemy turrets/space stations’ experience level display
Fixed empty tooltips on the Space Hulk experience level display
General fixes:
Fixed crash linked to engaging fleets with 0 fleet power
Fixed an issue where a cinematic would not display properly in specific cases
Protection added against crashes that may occur when macro projectiles target Interfering Signals
Fixed admiral level-up sound that wasn’t impacted by the audio option settings
Fixed annihilation rewards display
Fixed bonus which added Battle Plan after X turns (Listening Post POI)
Removed the Macragge’s Honour from the Sons of Malice Chaos sub-faction
Fixed a problem where Space Titan kills weren't taken into account
Fixed Annihilation achievement trigger in the Necron and Tyranid campaigns
Fixed Nurgle worshipper POI effect (lowers troops regeneration)
Fixed hidden “buy a fleet” button on a selected system after having bought a new fleet
Fixed End Turn shortcut from not working.
Fixed wrong Chaos Battleship Despoiler’s wreckage
Improved Wind of Change skill FX
Fixed Interfering Signal warning event
Fixed wrong critical chance on the Tracking Sense skill
2. Battle Fixes
General:
Improved AutoLaunch Scuttle AI (AI will avoid triggering scuttle with allies around and will wait a bit less before using it, anyway it will be use at some point to allow AI reinforcement to be deployed on the the battlefield)
Improved Auto Launch skill disengage AI (AI will now try to disengage his ships)
Updated custom fleets’ security check
Fixed localisation error panel in the main menu
Fixed launch bay number on the Despoiler’s prow
Fixed Armour Piercing Ammunition/Blessing of Vaul upgrades when target is close
Fixed Slavetaker attribute
Fixed AI that was firing Nova Cannon on hidden ships
Fixed Gravity Hook number on T’au ships
Fixed Scanner skill (now available on Platform Defences)
Fixed Cruiser Gothic’s torpedoes that had parallel trajectories
Fixed AI that was not following flagship vessels’ rules
Fixed 1vsAI loading screen that was displaying “Waiting player” with a timer
Fixed Defeat text that wasn’t displayed when capitulating at the start of a game
User Interface:
Fixed a tooltip on the Burn Retro skill of the Orks Roks ship
Fixed the Massive Claws skill’s damage text display
New weapon icons for Tyranid Claws + common, light, and heavy launch bay
Updated ship overlay: The Action button now has more space at the bottom
Updated graphic code on ordnance icons
Fixed some manoeuvers that had no tooltip when under cooldown
Updated Ancient Psychic Scream feedback position
Fixed the disengage gauge fulfilment that wasn’t displayed guest side
VFX/SFX:
Updated FX collision between ships for optimisation
Fixed victory/defeat text
Fixed defence turrets’ sound FX
3. Structure Fixes:
Optimization: Dark Eldar, Necrons, Tyranids FXs
Updated localisation for several languages
Updated loading ship screen when going to the ship viewer
Updated ship viewer feature: can now show/hide User Interface
Fixed the space bar that allows you to skip game turn
Increased visibility on checkboxes and sound option settings
Updated credit screen opacity background
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