- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Resolved Issues
The Combat Start is no longer visible before starting combat in certain situations.
Terrified party members who cannot move will now pass their turn correctly.
Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
In deck-to-deck combat, loot can no longer be lost if there is too much.
Characters are now able to jump between ships' decks during combats in turn-based mode.
Characters automatically finish reloading when their turn starts.
The combat speed slider will now update correctly when using the hotkeys to change it.
The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
Summoned creatures are now set to the caster's level.
Turn order UI will not appear in trap-triggered combat with no enemies.
Characters will no longer get stuck in their walk speed after leaving a cutscene.
Characters are no longer walking after leaving a Slog Zone.
In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
Spoiler
The Oculus will now turn off after both conduits are destroyed in turn-based mode.
The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
Balance Changes
Light, one-handed weapon's damage has been slightly increased in turn-based mode.
In turn-based mode, dexterity now adds 4% to Stride per point.
In turn-based mode, characters receive -10 Deflection while Knocked Down.
#