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[IMPROVE]
Added feedback of Hacking speed in the Hacking banner, as a value of points/turn:
Added feedback of the required hacking points on every nodes.
Added feedback of the operation speed on each operation (on tooltip and nodes).
Feedback Tracing speed in the Hacking banner, as a value of points/turn.
Changed the way accelerator works:
Effects are added to entire route when the program is activated (node reached).
Effects are applied instantly.
Added an effect to the "Lockdown" defensive program:
Slow down trace by 25% on the concerned operation, with a cap at 75%.
The slow only happens once the trace has reached the defensive program.
Reworked the Sanctuary Link side panel in Umbral Choir System View: population growth link and ships spawn have been separated.
Reworked Invisibility feedbacks on fleet labels.
Added faction difficulty indicators to be played as and to play against:
Added an icon on the leader portrait to show the difficulty to play.
Added the difficulty to play against in the tooltip of the opponent.
Added Ctrl+F shortcut to focus the search field on the Research Screen.
[BALANCE]
Removed the UC Empire Improvement granting more Approval per Sanctuary to prevent them from over-colonizing too much.
Added a faction trait to limit the UC overcolonization (stronger Approval malus, Bandwidth malus).
Forbade combo of Biophobic Trait and Umbral Choir affinity gameplay.
Fixed the reveal of Sanctuaries through hacking. When tracing an operation it will reveal only the source Sanctuary (if it's one). When an Umbral Choir hacks a system, it will reveal all Sanctuaries on that system.
The UC system is no longer subject to influence modifiers when it is hidden. When it is seen, it is only affected by Unfallen vines.
Marketplace prices will now increase if there is little stock of the resource.
[AI]
Fixed an issue occuring when an empire dies
AIs now know how to cancel their hacking operations when the target is a detached / moving Ark
AIs now use their processing power more efficiently
Changed the way the AIs use the accelerator program, for more frequent use
UC AIs will not give out their position anymore by placing unnecessary defensive programs
AIs will now avoid reacting to outpost colonization when their nearby systems are invisible
[FIX]
Made Umbral choir population collection bonuses available for custom factions.
Forbade Umbral Choir custom factions from picking "Extended Consortium" trait (+1 Maximum Trade Companies).
The Umbral Choir home system location can no longer be revealed by owning the Trade Clearing Bureau or to factions owning the Academy.
Fixed custom UC faction using Sophons visuals only having access to the Sophon's special Mega consultancy building. It will now have access to the UC one.
Fixed the duration of the transmigration beacon penalty being too high; it will now be capped at 15 turns max in normal speed.
Added a Vodyani version of the Interstellar Wind Shields technology (grants 2 new Vodyani-specific System Improvements).
Made sure "Core Cracker" unlocks were hidden if the "Enable super weapons" setting was set to false.
Made sure the Hissho questline is playable even when the superweapons are not allowed.
Fixed the "Obliterator Shield" improvement sometimes showing as an unlock even when "Enable superweapons" was disabled.
“Purge" Ground Battle outcome on Minor Factions does now properly inform the player that he will gain the faction's trait upon using this outcome.
Made sure the Deed "Studier of Worlds" takes the sanctuaries into account.
Prevented the Sowers population quest from targeting a Crescent.
Corrected the Hissho objective of the Sowers Population Quest (they won’t be asked to terraform terran planets anymore).
Fixed some discrepancies in some custom faction trait cost.
The tooltip for the total Keii for the Hissho faction now correctly mentions the reduction in Keii for Sleeper reintegration.
Fix the fighter-bombers not taking into account the cloaking.
Fixed base manpower value not being updated after researching improved hull for sophons small attackers.
Fixed the extra slot received from the Adaptive Colonies tech being positioned partly off screen with the alternative skins enabled.
Fixed Keyword look up in the technology screen. You can now use it to search for DLCs technologies.
Allowed operation trace even when the tracing empire don't see the target node.
Fixed heroes sometimes costing 0 on the marketplace.
Made sure Graviton Research is affected by the cost reduction offered by Behemoth modules while orbiting a special node.
Fixed the cap to the research cost reduction from the behemoth modules (now properly capped at -90% cost).
Fixed political impact of some science related star system improvements.
Restricted Dust Bonanza and School of Geniuses to being built on systems with negative or reduced anomalies.
Fixed Curiosity technologies being sometimes tradable by the AI.
Capped inflation to x99 max to minimize some exploits.
Fixed Kalmat visual in the ground battle.
Removed upkeep from the "Analytical Engine" as it is a Dust providing improvement.
Fixed erroneous tooltip that made it look like the cooperation protocol of the UC gave +0.2 hacking speed instead of +20%.
Changed the effect of the "Capitalist Frenzy" System Improvement from the Lumeris chapter 4 objective 4. It now has a unique effect.
Fixed Hacking / Tracing related captions showing in Scan View - Side Panel while having DLC 3 Content disabled.
Fixed incorrect cost in tooltip of Anti-Sleeper actions.
Fixed an error where hacking programs where cancelled twice.
Killed Umbral Shadow population is no longer missing its icon in the Migration Report notification.
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