- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Weapon power reworked:
- Power is increased by collecting Power Cores
- Each level contains two Power Cores
- Power increases firerate of primary weapons and matter regeneration rate
- Jumping consumes all Power
Level layouts are now visible on non-hidden levels
10 new tech pickups added
New primary added: Flux
New secondary added: Anemone Mine
New level added
Improved scenery variation
Weapon displays now show matter cost
Pickups are now affected by terrain modifiers
Mines and grenades are now affected by terrain modifiers
Player and rivals are now affected by torque from impacts and explosions
Blackbirds now use afterburner
Generators no longer affect enemy pathing after being destroyed
Minor performance improvements
Update v1.07:
Added option for changing movement orientation
Homunculus weight reduced from Heavy to Medium
Rivals are less likely to charge with afterburner
Reduced rival weapon damage
Mines can now pass through portals
Improved leaderboard display
Improved teleport FX
Improved fire FX
Improved engine FX
Fixed beam weapons not being able to destroy lamps
Fixed Coilgun ricochet not working
Fixed Firebomb missing description
Added label for conversion weapons
Fixed a rare bug where piercing projectiles could pass through walls
Fixed game start fade effect being inverted
Fixed a rare bug that could cause a level not to progress when Blackbirds were present
Fixed enemies being overly cautious when using Arcgun
Updatew v1.06:
New enemy added: Triton
New primary added: Carbine
New primary added: Pyro
New primary added: Magma
New secondary added: Homunculus
New secondary added: Rime Mine
New secondary added: Hyperdisc
Added ingame anti-aliasing and ambient occlusion settings
Controls can now be remapped in the controls menu
Elites no longer trigger alarms
Intelligent enemies are better at not killing themselves with splash damage
Rivals now use afterburner
Weapon spawns are now deployed on the sides of the owner instead of behind
Fixed a bug where homing weapons would target mines through walls
Improved menu navigation
Minor performance improvements
Update v1.05b:
Adjusted difficulty
Improved explosion physics
Improved player damage feedback
Enemies are better at using mines
Update v1.05:
Added framerate and v-sync options
Simplified weapon power mechanic
Each perk can now only be selected once
Adjusted difficulty such that midgame is easier and late game is harder
Rivals are now stronger
9 new Tech pickups added
3 new levels added
New secondary weapon added: Octaburst
Beehive weight class reduced from Heavy to Medium
Torpedo weight class reduced from Heavy to Medium
Fixed Quasar rarity being much higher than intended
Molter matter cost increased
Sentry Mines now use a more consistent firing pattern
Fixed overcharged beam weapons being able to fire overlapping beams
Intelligent enemies are now more likely to chase the player through teleports
Adjusted Blast FX to be more distinctive
Updated Mako textures
Fixed jump charge sound not being affected by volume settings
Fixed Blackbird turn rate being much higher than intended
Various lighting improvements
Lamps can now be destroyed(!)
Reduced Firebomb screenshake intensity
Updated Thorax firing sound
Updated Sicklepulse firing sound
Updated Plasma firing sound
Updated Scepter firing sound
Updated Assault Rod firing sound
Updated Cleaver firing sound
Added new Trident firing sound
Added new Torpedo firing sound
Reworked rival spawn sound to more recognizable
Improved various weapon FX
Improved homing lock feedback
Added missing weapon announcements
Major performance optimizations
#