- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
New feature/Retakes
The boarding mechanic, a core feature of the game, has been reworked.
Improvement and rework of the reinforcement feature. It now gives more control over the way fleets are deployed in campaign mode. Allows the player to choose which ship will be deployed just before mission launch and reinforcement flow
Rework of the deploy feature in multiplayer (skills and upgrades can now be picked in deploy mode)
2v2 mode fleet capacity is now 1000 points by default
Rework of the warp risk GUI: different display if the warp risk is new or older in the GUI score screen + display of the warp on ships in campaign
Added a security step for the client’s disconnection during the AI turn in campaign
Updated escort ship limitation number in multiplayer: 1/LC, 2/C - BC, 3/GC - BS + add a function to retrieve unit cost without getting all the body part from the unit
Added tutorial tip on how to switch between galaxy and sector view (All campaigns)
Clicking on an objective now centers the camera on the concerned system
Added the upgradable POI number of each sector in galaxy view
Added feedback when trying to buy a leader without enough fleet value available
Added a “Retreat” skill on all ships that forces the ship to leave the battlefield by the closest edge. Counts as a classic disengage regarding score
Balancing
Spore Field skill radius increased from 1650 to 2000
Pressure Spines upgrade now applies to all spore fields
Necrons now regen 1 crew every 60 seconds up to the actual step limit, linked to Reactive Hull
All Addmech ships now have exceptional accuracy
Maximum accumulated fire number on a ship increased from 4 to 10
Overcharged Lances trait now gives +9000 range instead of +4500
Space Marines’ boarding torpedoes cost has been upgraded
Adeptus Mechanicus lances damage increased by 50%
Pulsar damage increased from 30 to 35
Tyranid escort cost has been reduced
Heavy Rail Guns’ angle reduced from 270 to 90
Blood Letter Parties now apply 10 boarding charges with a 120 second cooldown
Honour the chapter now deals boarding damage depending on the ship’s tonnage - ES/LC: 1, CR: 2, BC: 3, GC: 4, BS: 5
Craftworld torpedoes’ loads reduced from 3 to 1
Armour piercing is now a flat reduction of 25 points instead of an armour set to 50 points
Armour Piercing ammunition armour reduction improved from -10 to -15
Canticle of Omnissiah: boosts by X maneuver gauge/Boost by X Shield
Commissar skill: Boost by X Morale/Boost by X maneuver gauge/Boost by X Shield
Add an alternative skill to Adeptus Mechanicus ships on 1 charge skill Eye of the Omnissiah
Feeder Tentacle skill now has various boarding values depending on the ship's tonnage
Boarding critical now deals 1 damage, whatever the ship’s tonnage is. (the critical probability depends on the ship’s tonnage)
Triggering the order "Call to Arms" disables the stances for its duration only, then the current stance is re-applied after the end of its effect.
Imperial Admirals now have the "Summary Execution" order.
Space Marines torpedoes price has been increased from 1.5 to 2.5 points per barrel.
"Honour the Chapter" order has been removed from escort ships.
"Pulsars" weaponries cost has been decreased.
"Falling Moon" Drukhari Battleship cost has been increased to 350 points.
"Impaler" ordnances health points have been increased from 10 to 12.
The tyranid skill, "Reclamation Pool" now costs 3 crew per charge instead of 1.
"Rush" distance has been reduced from 5k units to 4K units.
"Goff'Ardboyz" upgrade critical assault chances are increased from +5% to +10%.
"Sneaky Lootas" upgrade buff damages are raised from 5 damages per assault action to 20 damages.
Wych Cult upgrade critical chances are raised from +10% to +20%.
Co-op mode
Some progress has been made on the Coop mode. Please note that the co-op mode will be the main focus of Patch 3.
Fixed the stop co-op button that was kicking the host to the main menu
Fixed the score screen that wasn’t displaying when the client reconnects after a game
Fixed the guest camera that wasn’t focusing a system under attack just after a battle
Fixed players being stuck at the end of their second battle
Fixed upgrade button animation for the client
Fixed some elements of the client UI
Updated co-op achievements
Fixed several crashes in co-op
Updated game over screen
Removed the reload button for the client
Fixed background faction cinematics
Added a protection against a crash for null body part
Fixed the blocked connection panel that now disappears if the client connection fails
Fixed data representing Seglei that wasn’t changing ship client-side in the Necron mission The Prize
Fixed the guest that couldn’t see which general was the main hero during campaign battles
Fixed the bug that was allowing skill cancellation if the ship possession changed when a player was about to launch a skill
Fixed client being disconnected ingame, server should not considered the game as lost anymore
Fixed the white squares on the faction icons
General Fixes
1/ Campaign fixes :
Fixed an error that wasn’t granting campaign effects to ships
Fixed fleet selection panel (pre-engagement) that wasn’t working properly if the player was opening a new one without launching a battle
Protection added on the Blackstone shoot trigger if this one is not destroyed during the shot in the mission Star Makers
Fixed a bug that created a defeat when one of the player’s flagships was destroyed in the mission The Stronghold
Fixed the absence of an objective when introducing the Ancient One (informing the player that it must not die) in the mission Last Gasp
Fixed a bug that was displaying an empty map when launching a campaign introduction mission with the skill selection feature
Fixed a bug that was displaying the reinforcement ships over the map when selected
Fixed Ancestral Genome Panel display
Improved mine visual on the campaign map
Fixed incorrect display of upgrades in fleet viewer when above 12
Fixed the Space Station’s name (Magnis Dominum) in the Tyranid mission The Flesh Is Weak
Fixed the achievement “Natural Selection” that couldn’t be unlocked
Fixed the Tyranids crash on Belis Corona
Fixed the position of the fleets obtained as reward. Can’t spawn in a locked or hidden sector anymore
Fixed a crash linked to the achievement of an objective, where the player loses Spire’s fleet
Fixed a bug that was allowing the player to save a game during the enemy’s turn
Fixed the achievement “The End of an Immortal Race” that couldn’t be unlocked at the end of the mission “Protector Of The Seventh Path”
Fixed a bug that allowed the player to deploy their ship in the monuments areas in the mission Chosen of Abaddon (Nurgle)
Fixed a bug that was hiding objectives if some of them were already completed
Fixed a bug that was preventing the ship hull value to update when repairing this ship in the Ship Viewer (campaign)
Fixed a text that was not translated in the mission Protector of the seventh path / Imperial Truth
Fixed an error of cinematic trigger in the mission Apostle of Destruction, if the Vengeful Spirit is destroyed during a dialogue
Fixed the Death Guards Admiral ship that had no name
Fixed the Space Station’s name that didn’t match with the name presented in the dialogue
Fixed an incorrect mission name (The prize Part 2 > 1) in the mission summary
Fixed the fleet power value that was able to show a number of 0 and was creating blocking situations
Fixed the Imperial Pirates’ ships’ names that were not translated
Fixed an error of warp risk display if there were several of them
Fixed an incorrect reward description of the Imperial Truth mission objective
Fixed a wrong name feedbacked when clicking on the F5 input (auto-save > quicksave)
Fixed POI bonuses in the Necron campaign giving battleplans
Fixed the Disengage skill for AI that should now be launched during scripted missions
Fixed the bug that was blocking the camera movement in the sector/galaxy view when an on-map element was selected
Fixed a bug that prevented an objective validation when the player had to execute a Lightning Strike on the Phalanx with Trazyn during the Necron mission The Stronghold
Fixed a bug that didn’t display Turrets/Space Stations on enemy systems in the system overview
Fixed the Biomass reward icons
Fixed a bug that was activating the Plasmic Medusae event instead of the Plasma Storm when the player finishes the mission Slip Through the Net
Fixed a bug that prevented some rewards to be properly displayed in the renown panel
Fixed the fleet creation button that was appearing when the player was moving a fleet on a possessed system
Fixed the objective Flesh is Weak that didn’t unlock the environmental effect Giant Asteroid
Fixed the bug that was allowing player to select a system during the AI turn.
Fixed the Repair Troops replacement values in the Game Help
2/ Battle fixes
Fixed ships disengaging on the edge of the map (retreat) that weren’t taking warp risks
Fixed the revoke button on the flag ship that wasn’t displayed in the Fleet builder (multiplayer)
Fixed criticals calculation system on Runic Targeted Node
Fixed Tooltip on the Boarding skill
Fixed the Sooper Zzaps that wasn’t giving a 50% chance to avoid the holofield
Added a ping button on the minimap
Updated skin on speed buttons
Updated the ship overlay: boarding widget + reworked stance/fire graphics
Added a blood FX for Tyranids’ collisions
Updated: thicker Dark Eldar missile trail
Added cast FX to Augur Disrupt skill
Improvements to Chaos macro FX
Added trail to Tyranids’ ordnance
Added new FX for Ork Plasma Bomb
Improved feedback for ship part criticals
Improved highlight on stealthed ships when hovering over it with mouse
Fixed light macrocannon that was using heavy macrocannon impact explosion FX
Reduced size of Defence Platform minimap symbol
Selected skills and upgrades are now still selected after a battle
Fixed a bug that allowed the player to change his own skills and upgrades by selecting enemy skills and upgrades in the battle menu
Fixed the Holo/Shadow FX that wasn’t disappearing before a Microwarp Jump
Fixed a bug causing maneuvers buttons to be disabled for no reason
The achievement "Survival of the Fittest" can now be unlocked
Added new skills icons for Chaos, Imperium and Tyranids
Adrenal Glands skill
Fixed Necron Boarding skill FX
Fixed repair troop FX over time
Fixed a bug that hid the Call to Arms stance icon while it’s still active
Fixed the dust FX in the medium/large asteroid fields that were not centered
Fixed a bug that was switching enemy stealth ships into bleeps when the player was taking back control of a Drifting Hulk
Added FX to Dolmen Gate skill
2v2 Capitulation now asks for confirmation from the 2nd player
Fixed the Elo gain that was displayed on the scorescreen after a 2v2 game
Fixed the Ork upgrade Ded Big Gunz that wasn’t working for some weapons
Fixed the Spore Field range circle that was the wrong size
Fixed Tyranids’ macro weapons accuracy
Fixed the Call to arms button on ally
Fixed the AI Tau faction that can now select a Warefare
Fixed the auto-engagement that now is priority before Retreat
Fixed the Overload lances attribute tooltip.
Fixed the bomb range GUI that wasn’t displayed around ships.
Fixed the Micro Warp Jump skill that wasn’t displaying the ship ghost (feedbacking the new position).
Fixed the Power Ram upgrade.
Fixed the 2v2 vs AI game launch issue.
3/ Structure fixes
Added a security check validating the name when a new save is made
Fixed the right click (on an enemy ship) Sound FX that wasn’t influenced by any of the audio settings
Fixed the phantom lance attribute that now works on Tracking Sense instead of Lock On
Fixed a bug that was granting invulnerability to Tau ships (guest player side) when canceling a Warp Out at the last moment + the warp out FX was displayed indefinitely
#