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- Change fire sound for the Old Rusty Pistol.
- Low health warning should not always display at all times in Deprived mode.
- Location of the message for "item fallen apart text" has been changed.
- Items now degrade properly when they are green or higher quality.
- Knife now regenerates 25% of its quality on level up.
Update v20190504:
Flashlight Non-effective on low video settings. ??? (Cannot reproduce this issue, I was unable to fix this...)
Damage reflection armor regen potency should no longer be modified by damage taken.
Upgrading the quality of a blueprint now functions a bit differently.
1. The stat change of an item after upgrading a blueprint is far more clear now.
2. The amount of item quality increased per upgrade has been increased 10x
3. The items and credits needed per upgrade have been increased 10x
4. A minor exploit in the cost of upgrading an item has been fixed.
You now lose 25% of the current experience point requirement to level up on death. (Cannot De-level)
Death counter now becomes invisible after one death on all classes but deprived.
Removed the game settings tab on title screen options. (Those settings are saved on each character separately.)
Advancements now give the proper amount of experience points especially at early levels.
Power Node battle experience reward has been greatly reduced.
Some Character sheet stats have been given more interesting cosmetic values.
Default video mode has been modified to use a Retro filter. (I honestly feel like this should have been on always)
Each Crafting material now has a limited stack size. (To balance out no death penalty)
Jump height for all classes has been slightly reduced.
Jump boots no longer provide as much height.
Jump boots now provide a boost of speed forward.
Combat Boots jump bonus has been greatly decreased.
New playable class (Super hard mode!)
If you want a genuine challenge then try playing the game in Deprived mode.
Deprived Playable Class added to the game.
Deprived class always has a visible death counter.
Deprived class drops all loot on death in addition to the experience point penalty.
Deprived class has a much higher/steeper Experience point leveling curve.
Added Old Rusty pistol back into the game. It is now the starting weapon of the Deprived.
Deprived class has generally worse stats than other classes except movement.
Deprived class item quality degrades on death. (5%)
Deprived class equipped items and current weapon quality degrades as you gain experience points from killing enemies.
Deprived class items break at zero Quality.
Deprived class all enemies move at double speed.
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