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Features
Added an option to adjust the HUD marker size
Bugfixes
Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
Make sure Okkar Gunships don't flee outside of level area
Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game
Fixed nano injectors not working while emergency shield is active
Fixed black holes not being framerate independent
Fixed enemy sentinel sometimes still firing discharger while dying/already dead
Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab
Fixed that rotating the ship in the color selection screen with gamepad would also change the color selection
Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
Fixed being able to use drones while "no consumables" hardcore mode handicap was active
Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened
Fixed localization issues of some ship wreck logbooks
Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
TrackIR: fixed that the crosshair was positioned and clamped incorrectly on ultra-wide resolutions
VR: fixed rendering artifacts on the cockpit in some orbits
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