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Characters
Able to get expansion icons on base game character cards.
Can't use dark fate on a Troll who rolls.
Logic fixes for how Ghost are affected by Runestones.
Mutant ability to stop toading is controlled by the wrong player.
Dark binding issues when a Troll decides to regenerate instead of moving.
Crash fix for when a player turns into a Ghost.
Enemies
Crash fix for Phobos and Deimos swapping place on their last life.
Fix for Auto-Kill being wrongly presented against Amarok.
Cave Troll no longer disappears when it regenerates.
Fix for Zephyr incorrectly taking 2 lives.
Aeon Demon's event ability no longer triggered if a player evades.
Absorbed Beasts should now correctly be removed from the board.
Fix for Jurassus not correctly getting a modifier.
Evading enemies in combat who can't be evaded should now still count as a loss.
Fix for incorrect dice being displayed during Trovius' movement.
Trovius missing a line of rules text.
Fixes for Phobos' Fury rule.
Atropa no longer heals lives when a character in a different region uses fate.
Trovius can now move all ways in the City.
Ifrit Sultan no longer disappears after s player burns a card.
Spells
n/a
Objects
No longer able to use the Healer's Kit on the Cursed Glade.
Followers
n/a
Strangers
n/a
Spaces/Terrain/Places
Logic fixes for the Grand Bazaar.
Harbinger rule should override Breach rule.
Loop fix for the Ruined City.
Crash fix for rolling a 6 for the Six Fates Inn card then starting your next turn.
AI
AI improvements for co-op endings.
Other
No longer able to use Frozen Winds Beast reward with no targets.
Frozen Wind now considers all regions.
Frozen wind now considers whether targets are alive or not.
Fix for the Lost Knowledge miss a turn outcome..
UI cleanup for the resume lobby button.
Deep Realms now auto-disables in online play if the owner of the City and/or Dungeon leaves.
UI cleanup for the Beasts tab.
Enter key no longer triggers the top command option.
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