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Fixed an issue when you could open the radial menu right after finishing combat and then couldn’t close it again
Fixed an issue when causing a dynamite to explode by shooting it could cause next turn not to start
Fixed an issue in Chapter 4 with respawn after second encounter not respawning all the things correctly
Fixed an issue with incorrect respawning in Chapter 6
Fixed an issue with not being able to exit the gun store by pressing B on the controller
From now on, when using controller, “continue” will be hovered by default on the post combat result screen
Fixed an issue in which you could get stuck in the state of pushing a mining cart
Fixed missing canceling animation of dynamite throw action
Fixed an issue when confirming an action very soon after it was selected could cause an error
Fixed an issue of aiming line when using skills being weirdly oriented after using and then canceling aiming with a dynamite
Fixed an issue in which some characters in combat could go past their target waypoint and then continue running away indefinitely
Fixed an issue with El Dorado HUD not being properly shown in combat
Fixed an issue with El Dorado not having proper amount of ammo in combat
Added missing description for Gatling gun and Cannon actions in combat
Fixed an issue of gatling gun in the arena not being properly usable
Fixed one missing dialogue
Added multiple new checkpoints across the whole game
Various level design fixes in multiple levels
Update v1.04:
Fixed an issue with your gun not being properly shown as owned even after being purchased
Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually
Fixed an issue of the HUD incorrectly showing ammo after respawn
Fixed an issue when some icons in combat would not show up properly in some cases
Fixed an issue when F12 captured a black screen instead of a screenshot
Fixed an issue with some hazards not properly respawning
Fixed an issue with a Decoy skill not functioning properly in some combat encounters
Fixed an issue with one of the chase mechanics not properly respawning
Fixed an issue occurring in the final boss battle
Fixed an issue in which Jack could still have a match in his hand after throwing a dynamite from cover
Fixed an issue of some interactible objects not properly respawning
Fixed visual glitch in Sullivan’s jump animation
Visual fix of some Mementos being improperly scaled on the detail screen
From now on, target waypoints in “Reach target” encounters will be visible during the whole encounter
From now on, dynamites explode after being shot
From now on, you can also flip your character during aiming with a dynamite using A,D or left analog stick on the controller
Improved aiming of enemies type “dragonfly” (also called José and Juan)
Visual fix of Jack’s arm staying in weird position after pulling up on a ledge
Various small fixes in multiple levels
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