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- Solved an issue where the quality settings did not apply after restarting the game.
- Final fix for the Bigger is Better achievement.
Update v1.0.8:
Gameplay
Sage base Health reduced from 900 to 800.
Sage Range reduced from 11 to 10.
Dilophosaurus training time increased from 13 seconds to 14 seconds
Caustic Dilophosaurus training time increased from 17 seconds to 18 seconds.
Feral Raptor training time increased from 15 seconds to 16 seconds.
Ankylosaurus power cost reduced from 30 power to 15 power.
Sturdy Ankylosaurus power cost reduced from 30 power to 15 power.
Panther power cost reduced from 35 power to 20 power.
Stalking Panther power cost reduced from 35 power to 20 power.
Dryad Armour Penetration reduced from 10 to 5.
Dryad Empress Armour Penetration reduced from 10 to 5.
Mystic Nereid Whirlpool ability duration reduced from 6 seconds to 5.5 seconds.
Tornado power Cooldown increased from 20 to 25.
Entangle power Cooldown increased from 15 to 30.
Entangle power radius decreased by 5%.
Lacerating Bone Adept Damage reduced from 14 to 13.
Witch Doctor movement speed reduced from 6 to 5.5.
Cursed Witch Doctor movement speed reduced from 6 to 5.5.
Warrior Armour increased from 5 to 10.
Fire Warrior Armour increased from 10 to 15.
Settlement health increased from 1500 / 2000 / 2500 health to 1600 / 2200 / 2800 health.
House, Mausoleum and Treehouse vision range increased from 15 to 25.
Captured Shrine vision range reduced by 20%.
Miscellaneous Improvements
The difficulty in Mika Mission 2 has been reduced. The AI now starts with less initial resources, preventing it from building up a base as quickly as before.
Bug Fixes
Fixed a trigger in Mika Chapter 3 to make sure it always gets triggered at the start of the level.
Char’s base in Mika Chapter 4 has been revamped to prevent the player from destroying it with the starting units before building a base.
The Vithara minimap dots are now as big as the other factions.
Solved a crash in the survival mode.
Fixed the Bigger is better achievement.
Solved a case where Wildlanders Mission 4 could not be completed.
Fixed an issue with the permissions dropdown in the lobby.
Update v1.0.7:
Improvements:
Idle caravans now count as idle villagers so you can use the hotkeys.
Caravans are now excluded from alt + drag.
Vithara units now have footprints.
Bug Fixes:
Fixed the Bigger is Better achievement on PC.
Cycling through a selection now correctly goes to the next type in line.
Fixed an issue where some triceratops on the mountain passes map spawned tilted forward with their heads stuck in the ground.
Fixed an issue in the Power handler.
Fixed an issue where the meat visual could disappear from the meat objects dropped by hunted wild dinosaurs.
Fixed an issue where zombies would still spawn after Char died.
Fixed an issue where black lines were rendered on the terrain.
Solved a frame drop when hovering the camera above crystals.
Fixed an issue where zombies got stuck in the terrain.
Fixed a crash in the Terrain Grid system.
Fixed an issue when the AI chieftain dies in Regicide mode.
Fixed an issue where the Shrine on the Mountain Passes map could be captured without
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