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Is that clear? Yes! | No!
1. Fall Damage. It's gone. If there was a demon in you that longed to fall from great heights and watch Phoenix collapse on impact, well, that demon is now laid to rest.
2. You can now double jump when falling/rolling off a ledge etc. This is pretty standard in a lot of platformers and has been suggested by a few people. Took quite a bit of re-coding, but it's in there now and I hope you guys enjoy it.
A lot of other things are patched, so here's what's new since the original 1.0 release:
- Added the ability to perform a jump when falling off any surface, so long as the player has not already performed a double jump
- Removed falling damage. Player will no longer take damage when falling from great heights
- Removed some flickering from the trees in the Abandoned Mines entrance
- AI animation adjustments
- Disable siphoning if player is siphoning fire during griffin cutscene
- Audio settings will now be properly saved when switching to different options sub menus
- Fixed some font display issues when changing from Japenese back to English
- Added a hint for how to unlock the swamp treasure chest
- Modified Chiromancer boss fight
- Minor level design modification in The Hives
- Various Bug fixes
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