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Added difficulty selection popup to “Start main campaign� button and difficulty selector to in-game settings
Added persistent player storage crate to safely store items in campaigns
Made regular crates semi-persistent so loot won’t replenish when the location is visited again
Fixed an issue causing the loading screen to hang for a long time
Improved AI performance
Fixed barracks preview fire/explosion resistance values being swapped
Unnamed new saves will now save as the current date/time as the name instead of “new save�
AutoSaves will now include the mission name in the filename so you can reload any mission
Fixed a critical bug when loading a save-file from world map
Improved tutorial: looting info expanded
Fixed barricades not working correctly on slopes
Lowered path penalty of barricades so AI will attack it if it’s in the way
Improved turret shooting behavior, no reset when target dies, cooldown bugfix
Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
DestroyEntity script can now detonate traps
Separated EU,AUS regions again, so you can have a better connection
Fixed ingame status effect tooltips not working
Fixed a bug on which a “Talk to the ARCHITECT� objective would not show
Fixed certain characters appearing too early when returning to base
Fixed a few bugs that made campaign advancement impossible
Bonepiles are now removed once their inventory is empty
Changed script overlay in map-editor so the texts overlap less
Fixed a bug in chat
Fixed terrain editing tools not being able to paint the very edge of the terrain
Fixed a bug in the map editor related to dropped item tagnames
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