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no changelog was posted.
Update v20191011:
Integrated the Cartwright Shrine with the contest winners to the map. (the scene turned out slightly more ambitious than originally planned...)
More location labels on the map: Elven Court, Tour Guide, Fortuna Road, Boar Woods, Sultan's Camp, Toby's House, Beholder Road, Larry's House and Elena's Peace. (the last one is a small Quest for Glory tribute)
Steeper walls around Root Hall to
Boosted the item counts for Patissier, Greengrocer and Fishmonger: http://i.imgur.com/cSDHBSc.png
To make things clearer, healing altars now say "Activate" instead of "Heal", and the healing altar dreams you get say "You can enter the roots" instead of "All your wounds are well".
Several unique items in player inventory were not tagged as unique, and wouldn't go to the Death Dealer, if misplaced.
A new area, Boar Woods, next to Root Hall.
Set dressing for Adventurers Guild.
Set dressing for Old Path.
Set dressing for Capra's Windmill.
The entrances to houses near the Lonely Glen spawn exactly at the ground level now. Some additional set dressing for that location.
Area definition for the shrine and two hostile areas behind Adventurers' Guild. Added music for them.
Deeper text dreams set a flag when they are seen.
Fixed a bug where the save game location was not displayed as accurately as possible when reading the listing that shows the saves.
Fixed the double heads on the skeleton archers.
Fixed floating trees and crevices on the tree tops in Old Path.
Fixed the cart 3d model that was intersecting with Joukahainen.
Fixed 3d mesh gaps in the Beholder Road tower.
Fixed small gaps in Windmill walls.
5 new achievements.
Major Spoilers
Bone Hand at Adventurers' Guild can be grabbed.
You could kick the Mangled infantry and commander to death in the dream.
Bumped up the Major Cake quest reward.
Fixed a bug where teleporting from the Snow Peak boiler room to the Altar Malpris in the Adventurers' Guild, and exiting the building would try to take you back to the boiler room.
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