- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
New Features
Cinematic can now be skipped
Added New interface for interactions
Added support for PS4 controller
Added support for Vsync
Added in-game news feed
Bug Fix
Sentinel
Correction of a bug allowing to kill it without launching the cinematic
Correction of a bug with final achievement after taking the final teleporter
Correction of a bug that made mortars invisible
Correction of a bug that caused insane damage values on slow roll (from 500 to 50)
Fixed lighting AMD GPUs
Fixed Console screens on AMD GPUs
Fixed automatic language detection using steam settings
Convenience
Added new indication on who to speak to when you finish a boss
Balance
Perks costs slightly increased
Maximum shield overcharge is now 10
Base level modules are now required for higher-level modules to appear.
Classes:
Technophobe:
damage increased from 3-5 to 5-7
Seismologist:
Shield reduced from 110-130 to 80-100
Damaged reduced from 13-15 to 12-14
Modules:
Chances to receive a legendary module reduced from 10% to 5%
Chances to receive an epic module reduced from 20% to 15%
AGILITY BOOST:
After an attack, a successful dodge recharges your shield by [X]%
Doing a dodge after a successful attack recharges your shield by [X]%
TANK:
Your attack recharges your shield by [X]% of your damages.
Every [X] strikes, your attack recharges your shield by [X]% of your damages.
PREVENTIVE SHIELD:
Fixed to proc once per attack done
Charge reduced from 50/100/150% to 30/50/80% of your last attack
GOD OF WAR:
Your max health is reduced by 90% but your damaged increase by 100/150/200%
Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.
SHIELD TRANSFER:
Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60
HOLD ON:
The maximum shield is now a fixed value instead of a percentage
PREPARATION:
Shield gained reduced from 150/200/400% to 50/100/150%
Ennemies:
The Sentinel
Now has a shield
Reduction of damage on power roll
Alpha experiment
Now has a shield
Mortar:
Health point reduced from 150 to 100
Main gun damage reduced from _50 _to 30
Main gun firing sequence increased from 0.3 sec to 0.5s
#