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Fixes
Fix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.
Fix for a bug that could occur when colonizing a planet with an existing outpost.
Fix for a bug that could cause an uncompleted battle to be treated as a stalemate.
Fix for a bug in the AI end turn logic.
Fix for a naming error in planetary bombardment reports.
Fix for a formatting error in the empire annexation report.
Fix for a bug in the logic for tracking tinkers' Dzibix connection state.
Attempted fix for a rare 'invalid bombardment request' bug.
Fixes for bugs that could cause an 'error in the food shortage report' warning.
Fixes for assorted typos in the in-game text.
Fix for a rare bug in the AI fleet routing code.
Fix for a UI glitch that could cause star names and territory outlines to not update immediately after territory changed hands.
Gameplay Changes
There is now a chance for Gremak to gain the option of annexing Marauder companies they're already in contact with.
'Marauder Weaponry' and 'Stupendous Energy Physics' can now always be reverse-engineered from captured ships.
Decreased the number of heavy weapons that can be mounted in most siege mounts from 3 to 2.
Increased the damage of Ion Artillery.
Increased the number of siege weapons that can be mounted on Dread Stars from 2 to 3.
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