- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
JUMP added - [SPACE] button;
[TAB] - button toggle between First Person View and Third Person View;
[Right Mouse Button] - shoot from First Person View;
[Left Mouse Button] - shoot from Third Person View;
Level01 Tutorial trigger boxes/pop-ups have been added to introduce new buttons/controls;
Recoil during shooting improved(mostly for FPS view);
Added bullet holes feature for all weapons;
Added small particles spawn at bullet holes point for all weapons;
Post Processing at all levels optimized with target at least 30 frames per second;
Update v1.1:
Shooting range increased (Ak/M4) ~ +150%;
The player camera switched from third-person to the first-person view during traveling at ZIP line and vice versa;
Added recoil at all weapons;
Added muzzle flashlight in addition to existing particle system for (AK/M4);
Level 01 design minor changes to gracefully introduce SWAT dialog mechanic - too many players skip it, just because it's not obvious - not receive additional crystals and is lead to frustration later on at last unlockable ZIP-line;
Level 04 minor tweak near first ZIP-line;
Player slowing down walking speed when reloading a weapon (more realistic move);
Still no jump, yup just like in latest 'God-of-war';
New popup with 4 variants of text, when player interact with un-lockable door(some players was confused);
Damage splash widget returned back(only when player armor < 0) - so players without sound/headphones;
Fixed few typo mistakes in the bad ending;
M4-related achievement now acts immediately (no at the end of the level);
All available textures boosted to the highest resolution (up to 2K in some cases);
Post-processing filters adjusted/added to all levels - picture became more interesting, but the game now requires more or less modern GPU (now it's the main bottleneck for decent frame rate);
#