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Changes:
Corrected all German “technical localization” (all the abilities, ship parts descriptions, etc.) There might still be some things to fix with the new version, which we will address in later updates, but over we expect the quality of localization to increase dramatically. Next, we will work on fixing German subtitles for cinematics. If you play the game with German localization on, please do let us know what you think about these fixes.
We made some changes to the Australia deployment phase: now you have only 4 deploy hexes in each location, representing the fact that not the whole fleet was able to reach Australia in time. You can deploy the rest of your units in the second deploy phase before turn 2. Additionally, we moved some of the enemy forces further away to balance out the increase in the difficulty of the objective to cover the Army landing.
Adjusted the stats of Japanese Ground transports, as some of them were incorrect. Additionally, the USA Ground transport LVT-4 now adds 2 Soft attack and 1 Hard attack as it had guns mounted on it.
Fixed an occasional tutorial issue when the player could not press the “Acquire” button (Reported by ChiefCommander33, and others). (It was quite hard to replicate, as it was not happening on any of the PCs in our office. Luckily, one of our friends has encountered it on her laptop and allowed us to borrow it for a few days. Even then it was hard to figure it out).
Fixed important crash (reported by [CHN]Zephyr), which was happening after an Infantry unit spent all its movement points, then got new Ground transport, and it could still move on the transport causing a crash. Another variant of the same issue was crash after the Infantry with transport got overrun and was shown ineligible hexes to move to, and if the player chose to move there the game would crash.
Fix an issue with Japanese campaign 05 operation (reported by Nix), where completing objectives in a certain order would cause a crash.
Fix an issue with Japanese campaign 05 operation, the objective to pursue the enemy fleet was working incorrectly.
Fixed USA campaign 04 operation secondary objective to kill submarines not giving experience to your Destroyers as a part of the reward. (Reported by Tim)
Fixed USA campaign 06 operation secondary objective to capture the place where Marines barracks were not giving experience to your Marines as a part of the reward. (Reported by The Matrix has you!)
Fixed Japan campaign 05 operation secondary objective to prevent Zero capture, the turn timer was going up instead of going down.
Fixed a rare bug in Japanese campaign 08 operation, where you would fail secondary objective even if you captured oil storages. (Reported by aramoor50, thank you for the save files)
Fixed some visual elements on the map (eg. railroad on bridges etc) on several maps.
Fixed incorrect text in Japanese campaign 06 operations the secondary objective “capture the airfield at Munda” -> “Hold the airfield at Munda”. (Reported by Night_Phoenix)
Fixed dialogue when first attacking Tekketsu Kinotai in USA campaign operation 09.
In the Japanese campaign 06 operation we moved the completion of the main objective to hold all victory hexes one turn earlier so that you do not get a warning that you have the last turn before indecision penalty kicks in even though you did everything perfectly.
Update v2.05:
Changes:
Fixed incorrect tooltips for Global effects in the US campaign. For now, in Russian and English, to other localizations fix will arrive a bit later. (Reported by Tim)
Fixed problem with secondary objectives on Guam (you had to complete the “demine” objective in order to succeed in “not lose more than 3 units” (Reported by Sethlon)
Fixed bug with light settings in the HQ room. (Reported by Tim)
Fixed sound in one of the Submarine lines (Reported by Tim)
Update v2.04:
Changes:
Fixed problem with telegrams being skipped too fast when playing without sound.
Fixed problem with units occasionally not getting 10 experience for destroying the enemy unit.
Some localization improvements.
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