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[Major Issues]
- This is a modified patch based on the bugs and feedbacks reported after the official launch.
It's a patch that focuses primarily on pleasant play.
[Game Play]
- Dash distance increased by 20%.
- Charged Blow's motion delay has been reduced.
: Average reduction of 20%
- The starting speed of Descending Attack increased and the motion delay decreased.
: 30~50% Faster
: Lance's Descending Attack damage reduced by 17%.
- It's possible to curl up immediately on Motion Delay after the attack.
- Some of the boss's patterns and attack judgments have been adjusted.
: Adjusting that too wide a judging range
: Adjusting that too fast attack speed
: No turning immediately after attack trigger.
- The collision range of the monster and the damage have been reduced.
: Average 40% reduction in collision range
: Average 50% reduction in damage
: Bosses have also been adjusted.
- The collision judgment of some airborne monsters has been deleted.
- Some monster's attack range has been reduced.
- Some monster's attack speed has been reduced.
- You can see the NPC's next lines with a mouse click.
[Bug Fix]
- Fixed a problem that could not change resolution on a specific monitor.
- Some incorrect position of shot VFX has been modified.
- The issue of achievement completion has been corrected.
: The One Who Tried to Erase the Past
- The invisible hero issue has been corrected.
- The phenomenon of weapons turning white has been corrected.
- The decimal error in the map discovery rate has been corrected.
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