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- Minimum score goal for Mountains level has been lowered from 15k to 8k in order to better balance it's difficulty. Judging by the number of people on each leaderboard, this level seamed to be a pretty significant difficulty spike. Due to this level's design, it's one of the tricker ones to maintain a large combo multiplier on, and so it's minimum score goal has been adjusted to compensate. This should hopefully prevent people from getting stuck on this level for an unreasonably long time.
- The Flight Sensitivity setting has been split into two separate settings, one for Controllers, and one for Mouse & Keyboard. If you previously changed the old setting, you may need to readjust it now. This should make it easier for people to experiment with the controls, and find their preferred setup.
- All sensitivity sliders can now be lowered to a minimum of 10% if desired (the previous minimum value was 50%). This change is to better accommodate people who might be playing with really high sensitivity mice or other input devices.
- The Invert Y Axis option has also been split into two separate settings for Mouse & Keyboard and Controllers. If you previously changed the old setting, you may need to readjust it now.
- The Flight Rating requirements to unlock levels after Sunken City have been lowered. Previously, many of these were set so that beating each of the previous levels with only a grade of 'D' was not enough to unlock subsequent levels, This is now only the case for the final few levels. I think this change will allow more people to experience more of the game, without compromising it's actual challenge (since the focus is really on achieving higher grades and climbing the leaderboards, rather than just beating the levels at the minimum goal).
- Leaderboards now display the grade achieved next to each score. This makes it easier to compare scores at a glance, and to quickly get a feel for each leaderboard's scores as a whole.
- The artist of each music track is now displayed on the music player under the track name, instead of just in the Credits. I'm guessing that most people probably don't actually look at the Credits screen, so this way the artists who made each track will get better recognition.
- Fixed issue that prevented Speed Demon achievement from triggering (thanks to Volticizer for pointing this one out to me!).
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