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Gameplay:
Automatic aerial scouting prioritises areas ahead of a moving fleet.
Improved terrain avoidance for fleets on the bridge.
Tweaked the behaviour of column formations.
Fleets containing coastal defence boats will automatically resupply if their fuel runs out.
Flights gained through capturing or repairing an airfield take time to construct.
Aircraft will try not to land on destroyed airfields if an operational airfield is in range.
Fleets defending another fleet will follow their target more closely.
Tweaked global anti-aircraft damage chances.
Fleets with orders queued up after a repair and resupply order will undock and carry them out.
Ships may carry ammo for other aircraft loadouts than the ones they spawn with.
Bug Fixes:
Starting a war with a second faction no longer causes certain fleets to ressurect.
Fixed a bug causing flights to take off without full fuel tanks.
Aerial torpedo models no longer appear reversed.
Fixed a bug causing unexplained hits from shells.
Fixed a bug that could cause landing aircraft to skip their landing sequence.
The Erie-class gunboat has its correct six-inch guns.
Ensured airfields regain a full complement of flights upon being repaired.
Fixed the fleet orders radial menu allowing incompatible orders being queued together.
The fleet screen shows the correct depth bomb count and capacity.
UI:
A fleet's estimated time of arrival is displayed on the fleet orders radial menu.
Modding:
Mods can include multiple variants of the same aircraft class and role.
Added aircraft damage multiplier and aircraft armour-piercing stats for mods.
Fixed the first salvo of modded weapons not loading ammo and firing.
Torpedo tubes fire as guns, if their weapon is modded to be a gun.
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