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Few minor issues fixed.
Update v20200217:
Few minor issues fixed.
Bug fix (I hope) - fix for getting credits for patrolling a field - while not patrolling a field.
Update v20200216:
Oversight/Crash Bug fix - it was possible for the player to go back to a carrier's hangar during happenings where this could be really problematic - missions being one of the better examples.
Bug fix - Scripted missions (priority/story) wouldn't properly appear in bases.
Polish - Clear asteroid field missions - will now ensure a minimum number of enemies (before was possible for there to be no enemies - potentially killed by bounty hunters or military)
Polish - Additional test for clear asteroid field mission completion - in case of anomalies.
Bug/Oversight - player owned fields could be over populated by friendly pirates.
Update v20200215:
Oversight fix - overworld combat could result in killing a dying ship - this could result in multiple bounties among other issues.
Polish - war fleets will properly respond to attackers - making attacking them in overworld mode much more perilous
Polish - overworld combat - decided to limit "attack rounds" in line with ship mode unit caps
EG: player has a fleet of 100 corvettes - only 10 corvettes will attack per "attack round"
This means that the fleet of 100 corvettes will have a harder time winning - though it will still likely win.
Update v20200214:
Potential crash bug fix related to "non enemy attackers" - could be reason why defend base missions can be very crashy.
Update v20200213:
Crash bug fix - related to transport ships given a command on repair stations.
Update v20200212:
Crash bug fix - clicking on commerce button in military bases would sometimes result in a crash.
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