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The Speakeasy ope its doors even wider! You can now always find ways of entering the VIP area of the Speakeasy, no matter where you are in the main storyline.
More of the cogwheels in the Factory are now moving. Very important.
Essential Valentines inspiration: Characters now close their eyes when they kiss. They say that you should never trust anyone that doesn't.
When you carry the Stray Cat in your backpack, it's now poking it's head out from the bag. Animal welfare is very important to us!
We've improved the audio overall, adding more ambiances and fixing some audio levels.
There is now one more step you have to complete in the Business District in order to access the Police Station - and a quest that follows.
The balloon has been updated visually, and is now much less rigid.
There are now trash cans in almost all indoor areas, which serve as containers you can empty your inventory in.
You can now have hens as companions. Go to Old Town and see who's willing to follow you!
All companions now have a pool of "cheer me up" lines, in case you're feeling a bit down.
The companions should also be less likely to get in your way in tight spaces. They're still misbehaving slightly, though, so you might have to wiggle around them sometimes. Sorry 'bout this - but have you ever tried training a hedgehog?
It's now possible to give flowers to more NPCs - most of the major ones, actually.
For the cinematic players, there's now an option in the Video Settings to remove the in-game HUD!
We've taken steps to placing all the interaction rings (the ones showing when you click the eye icon) in the correct location.
The UI has been improved, with for example new borders and some touch-ups on how the Travel Map works.
The issue with being unable to pick up the Note from Stranger in the Lecture Hall when your backpack is full has been solved.
It's no longer possible to participate in the Dwarven Ale AA meeting when you're on the floor beneath it.
There's been an issue where no dialogue options were shown in the lower part of the UI when talking to some characters. This should (fingers crossed!) no longer happen.
We have fixed some issues with dialogues, including the bar matron in the Old Town tavern not always giving you all dialogue options, the final confrontation with the mastermind.
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