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Bunch of small bug fixes.
Bug fix - overworld combat - destroying platforms wouldn't lower faction score - destroying platforms will result in a 30 point faction score loss.
Update v20200229:
Bug fix - capturing a ship would sometimes not result in it sticking around into overworld mode (sometimes mission ships aren't created in overworld mode, the bug fix handles this possibility).
Bug fix - captured ships would still display objective markers
Bug fix - captured ships weren't showing a ship class marker
Update v20200228:
Bunch of small issues fixed.
Oversight fix - Kind war fleet shouldn't show up post some player shenanigans.
Oversight fix - Kind faction won't be marked as enemy post some player shenanigans.
Update v20200225:
Crash bug fix - related to exiting a gate.
Hopefully - big crash bug fixed.
Update v20200224:
Bug fix - building a platform builder ship - not using the selected base (using local base).
Bug fix - it was possible for builder ships to dock with a base
Bug fix - buying/building base capture ships wasn't properly testing for defense crew when multiplier was selected
Oversight fix - check for defense ships being far from a base - to enhance issuing a base capture ship to capture a base in Overworld mode
-- Morning --
More potential memory leaks plugged.
Update v20200223:
New ship added!
Hint - later game ship
Bigger Hint -
Update v20200221:
Oversight/bug - some scripted missions didn't allow intended units into the battle.
More memory leaks plugged.
Base's platforms will self destruct on base's capture (will prevent potential anomalies/issues).
Bug fix - setting ignore target allowed switching to overworld mode (and other anomalies) despite presence of enemies.
Update v20200219:
Few minor issues fixed.
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